The addition of seemingly endless, non-specific progression ranks with prestige was an attempt to incorporate mechanics that have been extremely popular in FPS since COD4. Somewhere around 2008 every other game in existence started including it.
They tied bulletins and meaningless faceplate etc unlocks to it so that it actually did something, but they didn't want to commit fully by making doctrines and other serious game-play impacting things require leveling. Then WFA came out and they rejigged the whole thing, ranks themselves were left in the dust.
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