After getting fucking rolled 4 games in a row (2v2) I'm starting to think that the only solution is to go back in time and turkey slap whichever idiot decided to give mobile suppression platform in T0 to a faction.
Good aggressive kubel play on favorable map = GG.
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Thread: What to do against an initial kubel-push?26 Jan 2015, 12:08 PM
In: Strategy Desk |
Thread: Balancing 3v3 and 4v4 without revamping factions23 Jan 2015, 22:52 PM
Instead of causing caches to only provide teammates with half income wouldn't it be easier to just evenly divide the income provided by the cache between all teammates? For example in a 2v2 each player would get 1/2 the income of the cache, in a 3v3 1/3 the income, and in a 4v4 1/4 the income. That way the cache would take roughly the same amount of time (some rounding might be needed) to pay back the MP spent across all game modes and subsequently contribute far less to the resource inflation seen in larger team games. You'd have to round it, so everyone got 1 fuel out of a fuel cache in a 4v4. But that's also a possibility, sure. In: COH2 Balance |
Thread: Stop Skillplanes Kamikaze23 Jan 2015, 03:52 AM
Pimpin this vid again. (2min 10s or so is when the good stuff starts). In: COH2 Gameplay |
Thread: Balancing 3v3 and 4v4 without revamping factions23 Jan 2015, 02:46 AM
Half of what you're describing is teammates trolling each other and the other half was bad coordination or accidental friendly fire. Neither of which is a reasonable objection to the possibility I outlined. You're making out like it's going to be some kind of common place thing that will significantly impact team games. That it won't work because killing each other's caches will be "part of the meta" rather than one or two dick players who are fucking with their teammates (and yeah I've seen someone drop an arty strike deliberately on someone else when we started losing once so I'm aware it can conceptually happen). I'm not suggesting caches don't benefit teammates, but that they benefit teammates less than they benefit themselves. If this suddenly turns into a meta where significant numbers of people are killing each other's 200mp investments (that's almost the price of a squad) over something so short sighted, I will eat one of my 8gb ram sticks. The reason OKW is so beastly in team games is because of two factors, the first being that it's significantly more difficult to outclass the whole enemy team than it is to outclass one player - weaknesses in build orders become drowned out by the number of players, single mistake from one player get compensated for by his teammates. Thus the idea of the Allies leveraging their (mainly USF based) early advantage becomes more difficult - the majority of games go to late game. The second is the proliferation of resources that OKW was never really balanced to be able to receive. I mean, you could just make it so caches don't contribute anything to OKW in general, but I'm sure the community would whine even harder about that. In: COH2 Balance |
Thread: Balancing 3v3 and 4v4 without revamping factions23 Jan 2015, 00:27 AM
You're letting your imagination run wild. It's extremely obvious that you're crippling your own team effort (of which you are a part of) by blowing up caches because you not only destroy 200mp of your teammates, but you then sink 200mp of your own into the cache. Why would they sabotage their team-mate for a small increase in resources? Would they spend 200 manpower and piss off the person whose cache it is (as well as their whole team because they're wasting time with units that could be killing the enemy) to increase fuel income by 1? In: COH2 Balance |
Thread: Balancing 3v3 and 4v4 without revamping factions22 Jan 2015, 22:46 PM
Well they can sabotage their own teams if they want but that seems about as likely to happen as killing your teammates squads so their weapons drop for your guys, and any idiot can see it would be a big boon to the opposing team. Big team games are heavily weighted towards OKW, who can't build their own caches anyway. In: COH2 Balance |
Thread: Balancing 3v3 and 4v4 without revamping factions22 Jan 2015, 22:04 PM
Other than caches and lacklustre USF late game, I feel like much of team game imbalance will be solved if 1v1 becomes better balanced. E.g. fixing the heavy call-in meta / making teching more attractive. In: COH2 Balance |
Thread: Balancing 3v3 and 4v4 without revamping factions22 Jan 2015, 21:39 PM
You could make Caches only share half resources with team-mates, or something to that effect. And add Pershing doctrine ![]() In: COH2 Balance |
Thread: Dawn of War 3 likely under development21 Jan 2015, 07:05 AM
I wish people would stop going on about DoW3, They said there working on something big on coh2 that's why as it seems like they might make an opposing fronts style expansion. Also the rights to Warhammer are with gamesworkshop and they would not start development unless they get it. If they do develop it though they need to actularly make you be able to customize your army and include all the factions Like I said, GW has been allowing various studios to make games with the license. We got Space Hulk as a self-published game from Full Control studios in 2013. In 2014 we got "WH40K: Armageddon" from Flashback Games + The Lordz Games Studio and published by Slitherine Ltd. We are now getting Battlefleet Gothic: Armada from Tindalos Interactive, as well as "Total War: Warhammer" from Creative Assembley published by Sega. Not saying it's 100% totally confirmed that DoW3 is now being worked on, but it is quite probable. There is absolutely a precedent for GW being extremely liberal with the license right now, and Sega is already working with GW properties. It's an established, profitable series and it seems like Relic is hiring new blood to expand. The revitalized interest in the DoW / DoW2 community seems to be a hint that they want to foster those communities going into the future. Could Relic work on a big expansion for CoH2 while also starting development of DoW3? Absolutely. In: Other Games |
Thread: Dawn of War 3 likely under development21 Jan 2015, 04:16 AM
- Relic posting numerous (recent) open positions at the company - Dawn of War community seems to be getting re-staffed on Relic's end and a bit of a shot in the arm. - The WH40k license is not owned by Sega, and has reverted to Games Workshop, who have taken an open approach with it, allowing several companies to develop games over the last few years. ![]() ![]() It may be too early for an E3 announcement, but it seems that it is likely under development. The series was rather popular so it's a bit of a no-brainer as Relic's next project. In: Other Games |
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