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Thread: Does anyone miss StuGlife?7 Jun 2015, 05:00 AM
I'm holding out for the Stuart buff, tbh. In: COH2 Gameplay |
Thread: NEXT PATCH announcement5 Jun 2015, 10:55 AM
Alpha alpha alpha, NDA NDA. And also nanomachines. God I hope we hear something by E3. In: Lobby |
Thread: Charts and Statistics - coh2Chart.com4 Jun 2015, 01:11 AM
Cool resource, but the focus on top 200 will give a misleading picture compared to how the general community is doing. Funny to see that even at the top, big team games still dominated by Axis when they're struggling in 1v1. In: COH2 Balance |
Thread: Relic, the Community, and the NDA2 Jun 2015, 13:31 PM
I don't think it's to do with the state of the balance; I know several other people who also feel that when they lose it's due to shit balance and/or factors out of their control, so it feels like they didn't "earn" the loss. Even when they're playing factions that are basically OP (e.g. the infamous march deployment when we still got our asses kicked playing Ostheer despite the community saying we were playing with a mega OP faction at the tiem). It was in CoH1 as well. When you win it feels like you were skillful usually, when you lose it feels like the game is bullshit. Even if we could get the game in a state where there was (statistically) good balance, it would still be filled with all sorts of irritating BS that infuriates players when it happens. Every game tells a (rage induced) story. It's hard to say exactly what the root cause is, but I think it's firstly that many factions are balanced only in the sense that they all have their share of OP / unfair units at different tiers and phases of the game. In my humble opinion the Flak halftracks for both factions and the Panzer II are totally bullshit units. I hate them so much. But the factions they're in aren't necessarily OP because of other bullshit and cheese balances it out in the end. The second factor is the prevalence of RNG and the seemingly contrary game design philosophies of unit preservation and dramatic random events (which often can cause instant or extremely fast squadwipes). There is a significant degree of 'fuziness' in most unit matchups where a moderate mathematical advantage in an engagement could always turn south due to dice rolls. Flame crits, flamer explosions, plane crashes, any AOE weapons with random scatter, unit clumping causing wipes that should be impossible etc. Every fight is an exercise in gambling. And depending on how your luck goes, you can genuinely be fucked by the RNG. In: COH2 Gameplay |
Thread: It is OK to have tank with invisibility in this game?26 May 2015, 23:48 PM
The cloaking is stupid, otherwise it's fine. In: COH2 Balance |
Thread: is2 and tiger ace13 May 2015, 03:18 AM
I'm not sure I consider the Tiger I to be a mistake necessarily, it has a niche in terms of assaulting prepared defences - a breakthrough vehicle. But I think the Panther should have been a lighter vehicle, and ideally it would be more reliable too. On a strategic level having more panthers that weren't quite as tough on their frontal armour and maybe has a slightly shorter gun would have been a net positive. Not enough to win the war though, so it's moot ultimately. I have discussed in the past the amusing contradiction that the Germans had their greatest successes when they had arguably inferior vehicles to their opponents. The German AFVs from 1942 onwards started to take a gamble on what you might call a "specs war" (to borrow from smartphone terminology); an attempt to have a qualitative advantage by having the best guns and the best protection, but I don't think it paid off. In: COH2 Balance |
Thread: is2 and tiger ace13 May 2015, 01:48 AM
The efficacy of German armor is played up, but it's also that people tend to focus only on their big cats rather than their much more numerous assault guns, AT guns and earlier tank models (e.g. Pz III / IV) which statistically would provide the lion's share of kills against the allies. The idea of a single indominatable Tiger is menacing, but you were more likely to get killed by a hidden Pak somewhere or a PzIV. This is especially true when you get to the realm of pop culture, since films tend to gravitate towards dramatic encounters against overwhelming odds. Go watch Fury for a weird mix of historical accuracy, historical myths, and action movie tropes. To take out a Tiger tank that appears at very close range, four Shermans get killed including one E8 model, and then the final Sherman fires two point blank shots at the rear of the Tiger to kill it. This Sherman is itself an E8 model with 76mm main gun, a gun which could have penetrated the Tiger frontally from the initial ranges it presented itself at even with standard AP ammo. In fact had the 5 Shermans simply opened up on the Tiger the initial volley would almost certainly have killed it. But this is Hollywood, and they are portraying the situation of US tankers in April 1945 as some kind of desperate struggle to survive against overwhelming odds. In: COH2 Balance |
Thread: OKW Op.... really?12 May 2015, 01:51 AM
It's from Danger 5, an amazing Australian TV series available on Netflix. Go watch it right now. ![]() In: COH2 Balance |
Thread: Wishing Good Luck to the Alpha Testers!5 May 2015, 07:51 AM
About 14 hours to go. 3pm pacific time? What's your source? In: Lobby |
Thread: is2 and tiger ace5 May 2015, 03:21 AM
Tiger Ace, even if we get it to a properly and completely balanced state, is one of those things that just should have stayed on the drawing board. More ultra high end tanks, especially ones with a really strange resource gimmick attached, were not what the game needed. It should just have been a regular Tiger call in, IMO. If you want an ace, then spend the fuel to vet it up. In: COH2 Balance |
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