It even has a movie.

Posts: 1026
Thread: Relic needs to make its own ip.21 Oct 2015, 08:16 AM
In: COH2 Gameplay |
Thread: CoH Korea20 Oct 2015, 08:45 AM
Certainly not in the western world generally, I can scarcely strike up a conversation these days with someone about the war without being told about just how forgotten the Eastern front is. ![]() If you get your only education about the war from Hollywood movies yeah, it's American media so it's gonna be focused predominantly (although not exclusively) on the American experience. There are American films about the Ostfront or the British experience, and there are a lot of foreign films that were shot in other countries but funded / produced or co-produced by American film companies. In: Lobby |
Thread: British bombing run19 Oct 2015, 03:08 AM
Only too good in team games really. For taking out entrenched positions it's one of the only particularly good options the UKF gets. Arty is hopeless from brits. In: COH2 Balance |
Thread: Vet 3 Comet and grenades18 Oct 2015, 23:40 PM
It's a kinda cool ability, but I would trade it away for a stat buff in a heartbeat. It's hard to control and inconsistent. Sometimes useless, sometimes great. Overall I'm lukewarm on it. In: COH2 Balance |
Thread: Naming New Commanders Competition 17 Oct 2015, 13:02 PM
Heavy Breakthrough Company Desperate Assault Tactics In: Lobby |
Thread: KNOW YOUR COMMANDERS - USF16 Oct 2015, 11:21 AM
USF Commander #2 featuring Calliope pls. Rifle is probably going to be out of the spotlight for a while but Inf/AB and the new ones should theoretically be viable assuming no major fuckups. Probably outright OP for the first patch as is oft the case with new content... In: Lobby |
Thread: British Vanguard Commander?4 Oct 2015, 01:11 AM
I love tac support arty because it is so fantastic to use as part of an armored push of your own. It provides smoke cover for your retreat, and it shocks / stuns enemy vehicles so that you can do a hardcore hit and run attack. The problem, IMO, is that when you combine it with other people in team games it's just too good, it synergizes too well with just about anything else. They already nerfed the ability once, removing stuns. Circa the video I linked, it did stuns on enemy tanks in addition to engine damage and other crits. They removed the stun so enemy tanks can at least theoretically dodge it, they also made it more visible (Iirc). It's still very potent. The problem is that Brits are weak as piss in various ways. They've got a couple of OP things that are masking the core weakness of the faction. That doctrine, Tac support, has nothing particularly useful until that 10cp super arty. Mark my words, when they nerf it again (they will eventually), it will be a doctrine to add to the useless pile. In: COH2 Gameplay |
Thread: British Vanguard Commander?3 Oct 2015, 23:46 PM
Haha, it's the best arty in the game. It comes in an otherwise shit commander though, so its really only useful in team games where you can have someone else pick up the early game slack. The best tertiary effect of it is that it completely diverts everyone's attention to the area of effect and people won't notice you casting other flares if you're subtle about it. This can be combined to devastating effect, as shown here: https://www.youtube.com/watch?v=7UB4ehqacz8 In: COH2 Gameplay |
Thread: Remove abandonment.22 Sep 2015, 09:27 AM
When and why did they remove the "abandoned vehicle always had major crits" mechanic? In: COH2 Gameplay |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 04:42 AM
You can't retreat a static artillery piece either. I can't retreat bunkers, fighting positions, or flak emplacements I build on the map. I can't retreat a cache. You'll reply that none of these things are tech structures and that's true, but this distinction is not really as important as people are making out. OKW tech structures are at risk of blowing up in the wild, which is not the case with any other faction. The question should rather be about whether the ability is too effective or too cheap, not whether it's too easy. It would be small comfort to know that your flak HQ was blown up by two time on target barrages being cast simultaneously by two players in a team game, which would require only about 1% more effort and 0% more skill than casting Air Supremacy Opreation does. Does ASO automatically kill trucks? I'm not so sure about this, since I'm pretty sure I've seen trucks survive the ability. I have also seen it instakill trucks, so it's definitely something that happens too. The question of whether it's OP in general is debateable. If the Brit player gets to ASO it will severely punish people Leig spamming behind their Schwer and med truck. They will be forced to uproot and will likely lose their truck. Fair for the price and delay? Not sure. In a 1v1 context I don't think it's unbalanced, although I've already commented that it has too much synergy in team games when it can be combined with other abilities too. I don't think it should be touched in the next patch though, because various imbalances are being masked by other imbalances in the complex, interlocking series of horseshit that is the current state of coh2 balance. Brits are definitely not overperforming in the meta right now overall. In: COH2 Balance |
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