The KT and JT probably cost too much now.
The Panzer 4 should be 140 fuel I think, not 150.
Panther should be same price as Ost panther with identical stats.
They should have added some extra fuel costs to teching instead and a CP requirement for KT. I wouldn't mind 280 fuel KT instead of 260, but 310 seems excessive. But the problem was their armor came too soon, not that it was too good (on average).
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Thread: December 10Th Hotfix10 Dec 2015, 22:38 PM
In: COH2 Gameplay |
Thread: Resources sink for OKW trucks9 Dec 2015, 22:12 PM
I edited / added a bit. The point would be to delay teching slightly with the fuel costs. That plus popcap fixes is probably enough for now, but we can also talk about more radical things after small changes. We should try not to change 10 things at once. In: COH2 Balance |
Thread: Resources sink for OKW trucks9 Dec 2015, 22:08 PM
Add two upgrades at the base HQ. "Requisition additional weapons" "Requisition grenades" Each 125mp 10 fuel. The former Unlocks 75 munition Shrek for Volks (price decrease) and 75 munition LMG for Obers (price increase). The latter unlocks flame grenades and Ober bundle grenades. The research requires at least one truck to be placed before it can be unlocked. Add CP requirement to King Tiger. These should be enough to reign in OKW, but if they're still overperforming you could also consider gating the truck abilities behind upgrades as OP suggests. Perhaps 125/10 for them too. In: COH2 Balance |
Thread: Terrible framerate loss with new patch9 Dec 2015, 05:52 AM
Nvidia cards have had trouble with this game since day 1. Last I checked, G-sync fucks up the game something terrible for most people. There were numerous other users who have a G-sync/Nvidia setup, and the game crashes on boot 100% of the time until you disable G-sync for that application. It used to work... then broke at some point. Issues like stuttering and intermittent lag seems to be worse as reported by Nvidia users versus AMD cards as well. And ever since launch, AMD cards have given better framerates than equivalent Nvid ones. Everyone ITT who has mentioned the problem so far is Nvidia, it's probably another new issue there. In: COH2 Balance |
Thread: UKF on Life Support8 Dec 2015, 23:15 PM
What a fucking turd of a thread this has turned into. Every game mode should be balanced. 1v1 is "sexy" and has a lot of tournament stuff but most people in the trenches aren't playing 1v1 predominantly. You can't just ignore the majority of your player base in favour of the 1v1 master race. Balancing team games is complicated, especially larger game modes. Nobody is going to be upset if you can't get perfect balance in a 4v4, but you can't just say "fuck it, everything is fine lol" based exclusively on 1v1s when one side is so blatantly OP in Big Team modes it's ridiculous. Here are some pro tips for balancing the modes:
So, micro intensive factions have a tougher time the higher you scale the modes (i.e. USF late game full of mediums, barring Pershing), armies with good late game (i.e. OKW / UKF prior to major nerfs) scale better with higher modes, factions without forward retreat points are disadvantaged in greater degree, and resource limitations are harder to balance around. The trick to harmonising balance across game modes is to try and minimise faction strength differentials at different game phases (i.e. factions stronger earlier are advantaged in 1v1, factions stronger later are increasingly advantaged in larger modes) to give everyone an even shot; reducing balanced based around resource handicaps, delay or eliminate the appearance of forward retreat points to prevent them from snowballing advantages early, and try and equalise the degree of micro that factions required. Some of these things are easy, some are very hard (like the micro burden especially). OKW recently had its resource penalty overturned. It is currently poorly balanced overall as a result of its radical overhaul. It needs time to settle down and be tweaked, but the elimination of it being balanced around a resource handicap is actually a great thing, long term. It means no more stupid napkin calculations, no more silliness with resource scaling in team modes making them way stronger than in solo games automatically etc. There are still OTHER problems with OKW, don't get me wrong, but once we tweak it in a few patches it's actually going to be better balanced across team modes than ever before, IMO. It won't be perfect, but it's a HUGE step in the right direction. In: COH2 Balance |
Thread: Pearl Harbor Anniversary7 Dec 2015, 13:27 PM
I wonder if they all would take it back if they had any inkling what weaponry the Pacific Front would lead to creating... I imagine knowledge of certain defeat would have made them want to not attack yes. But it would also mean abandoning their efforts in China. The second Sino Japanese War was a big mistake. Then again, if it never starts, we might end up with an ultra nationalistic Japan in the 21st century that still controls Korea and Manchuria. Possible knock on effect - Communists probably lose Chinese civil war. In: Lobby |
Thread: UKF on Life Support6 Dec 2015, 22:57 PM
We should wait another few weeks before making final conclusions as the meta adjusts, but yeah based on what I played last night OKW is too powerful. Volks are beast mode. I can keep up quite well vs Ost in team games but OKW stronk. Maybe volks reversion and slight tech cost increases? In: COH2 Balance |
Thread: CoH2 Content Wishlist5 Dec 2015, 23:46 PM
Multiplayer content is basically in a fine place. They need to keep tweaking balance to get it right, but we don't need new commanders. In fact there shouldn't be new commanders, we've now got enough content all round and it will just keep making new balance issues. I would take some single player / coop multiplayer stuff tho. That should be enough DLC for another 6-12 months, a British campaign and some theatre of war stuff or whatever. In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 02:43 AM
Adjusting tech costs will probably be all that's required. In: COH2 Gameplay |
Thread: How salty are you?1 Dec 2015, 20:21 PM
Salty only when Stupid RNG Pudding (c) hapens, when i have some bad luck and cant do garden bout that In a game the other day I lost two brit snipers in five minutes to panzerschreck gibs, the second on retreat. ![]() In: Lobby |
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