The Bren gets really good stats when it's on commandos(can't remember off the top of my head but the Bren becomes xx amount more accurate when equipped on commandos.
But at the same time, it's pointless to mix short range and long range upgrade IMO. The suppressed weapon effect is also something you don't want to give away, sound is everything in this game.
Sometimes commandos can wipe stuff before a voice cue is even heard, which makes the silenced stem all that more important.
You also have to realize that a Bren isn't nearly as good as a sten at point blank(which is where most of your Dps will be)which ruins your ambush potential.
However if you give 0 fucks about ambushing and you want British obers, you'll NEED at least 2 brens and preferably vet2 to give them some "reach" damage wise. Then they basically turn into an A-move squad.
But sections already perform in a BETTER way with two brens and vet, so it's kinda pointless to give your commandos brens that your sections should have.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Brens on Commandos, is it worth it?25 Oct 2015, 15:57 PM
In: UKF Strategies |
Thread: Rate the Factions, Overall (1 being best and 5 worse)25 Oct 2015, 00:56 AM
OKW has fallen very far since those days... About a year ago, It wouldve been 1. OPKW 2. Soviets 3. USF 4. Wehrmacht Never forget Free Ober LMG alongside 100% Munitions rate with King Kubel... ![]() In: Lobby |
Thread: Rate the Factions, Overall (1 being best and 5 worse)25 Oct 2015, 00:36 AM
#1 Soviet Union #2 British Forces #3 United States Forces #4 Wehrmacht Theres this 5th faction,...ugh but its so garbage that I cant remember the name In: Lobby |
Thread: Balanced Allies Mod24 Oct 2015, 02:20 AM
More buffs incoming This time for ostheer STUG lyfe -Stugs now all have 800 hp -Main guns are a bit more powerful now,and they are true "assault" guns. -Pintle MG supresses Panzer IV Health from 640 to 960 to match Sherman -Maingun improved to match sherman -Pintle MG suppresses Panther Health from 800 to 1080(like easy 8 and comet) Ostwind -AOE increased,Rate of fire increased,Graphically updated Elefant Mirrored to King Tiger damage wise,but obviously only in a fixed turret and only with AP shells. 222 Improved to match the New AP Round firing M20. Tiger I Felt the tiger wasnt scary enough. It received simialr love to the King Tiger,but on a slightly less so scale. Grenadiers I felt they were definitely underperfomring 5 Man now Rifle nade buff can buy a panzer shrek Panzer Grenadiers Can now buy an LMG Increased to 5 men Pioneers 6 men now MG42 Squad size to 5 men Enough ostheer buffs Now more allied buffs Brits Comet,Cromwell Speed increased dramatically Comet hitpoints to 1080 Airlanding officer uses thompsons now Conscripts From 6 men to 12 men |
Thread: Fortress Europe23 Oct 2015, 22:37 PM
We are likely going to focus on the Germans and Soviets for our first release, but we have worked on the Americans and British here and there (and have their organization mostly done on paper). Riflemen squads,how many men are in them?Would there be Sergeants,Corporals,etc, is the BAR the "center" of the squad's firepower and effectiveness? How are weapon racks being impplemented? Would a lieutenant lead the "Platoon"? or battlegroup...? and then a captain leading a group of battlegroups? Ugh just the thought of it makes me horny. Paratrooper squads.. also,im curious about the same sort of things. Anti tank guns,or "sections" do they have like Bazookas in the AT gun squad itself for 'self defense'? Have you guys thought about replacing 57mm AT gun airdrop in Airborne with a pack howie airdrop? I could literally ask questions all day about this...this looks insanely good |
Thread: Fortress Europe23 Oct 2015, 22:17 PM
What is USF looking like in this mod? *Insert this mod is better than the actual game here* |
Thread: Patch notes 29 Oct23 Oct 2015, 18:27 PM
Can someone copy pasta the notes here.. I accidentally put my age in the year 2015 and I can't visit that site anymore ![]() In: COH2 Gameplay |
Thread: USF Captain and Lieutenant Unit Behavior23 Oct 2015, 14:45 PM
What steel said Guards seek cover automatically... Which kinda makes sense because they're elite and all(lol) but...their weapons have decently higher aim time compared to other weapons in the game..so the cover seeking kinda makes sense so they seek cover and then they're ready to fire.. But for some reason this was given to all new WFA/BF officers, who all have weapons that need to be fired quickly or on the move or in CQC, which makes this behavior awkward. In: COH2 Gameplay |
Thread: Balanced Allies Mod23 Oct 2015, 04:34 AM
also you might want to have an integrated native language built into your mod. oh btw your mod doesnt not "show up" in the mod options list when playing custom games it "exists" but there is no text just a big blank Its too epic to have a name in game,thats why? |
Thread: Balanced Allies Mod23 Oct 2015, 03:02 AM
I already reported it to the appropriate people dont worry ![]() |
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Latest replays uploaded by CookiezNcreem
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VS
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NorthWeapon ★
CookiezNcreem ★
comm_ash ★
(◣╬◢) wyhnowork
(◣╬◢) John1986
(◣╬◢) A Blue Nosed Gopher
(◣╬◢) Cracknig
#FREEDOMPAINTRAINby: CookiezNcreem map: Steppes19-4,403 -
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⍟USF⍟QueenRatchet123
CookiezNcreem ★
comm_ash ★
NorthWeapon ✪
~TAB~72ebel_9
NUFFFYYY
~TAB~ Choccy Starfish
~TAB~ Puppetmaster
USF Allstars vs TABby: CookiezNcreem map: Essen Steelworks3-2,178
86073549255491553968518985126551214492974710746438
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