I understand where you're coming from OP. And i Agree. Its totally illogical for a medium tanks gun to bounce off the ass of any of these heavy tanks from any faction. The only tanks that should bounce off the rear of heavies are the Luchs,T70,and stuart.
There are times where my sherman assault group pen the rear of a badly placed jagdtgier every shot and end up killing it in under 10 secs.
Then there are times where the the jagdtgier is at >10% health and none of my shermans/jacksons penetrate the damn rear at that crucial moment and they all end up dead with the jagdtiger walking away with a slither of health and vet 3(True story)
This is kinda alleviated with Guards motor and other docs with Mark vehicle. But since the Mericans dont have that...meh.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Rear Armour needs to be nerfed - Across the board8 Aug 2014, 12:31 PM
In: COH2 Balance |
Thread: Recon Support Company2 Aug 2014, 17:16 PM
I love the forward observers ability personally. Recon sweep is nice. Im a bit surprised you dont like the IR's Kalli. The IR pathfinders fill a different role,they are more of the scout-artillery radiomen rather than the sniper scouts that normal pathfinders are. I do find the artillery strike from the Finders is weaker. You used to be able to call one down and one shot an OKW flaktruck,which is obviously very nice. The airdrop group is nice if you get thoms or 1919's on the paras.(hate getting bazookas) I use it to quickly replenish my infantry losses i may have sustained. Greyhound used to be great against people that forgot to buy shreks for their volks,or people who dont get PaKs or shreks early enough. Now since okw will basically have a shrek team everywhere with 100% muni it makes the greyhound obselete. Against Ostheer its meh. Overall,i wouldnt say the commander is WEAK,but I would definitely take the other two rare doctrines over it,anyday. |
Thread: Decrease please the Anti Air efficiency of OKW..31 Jul 2014, 18:46 PM
wow i never thought about it that way burts....most logical post i've seen on here in a bit. In: COH2 Balance |
Thread: Ultra bad allies?31 Jul 2014, 18:23 PM
There should be a forum here on COH2 Org for Teamgame partners! Maybe in the State office section there should be a "Find a Teammate" subforum. In: COH2 Gameplay |
Thread: Ultra bad allies?31 Jul 2014, 16:13 PM
I dunno, this doesn't really happen to me. Usually I get a competent teammate. If I lose, I can usually take a reasonable portion of the blame. ^^^This But this is a benefit of that top 500ish ELO i'd assume. Dont know how the matchmaker works. I always try my absoulute best to help my teammate whenever and in whatever way possible. If he's strugglin' send him an MG or something after u take your side. Tell him to remain calm and keep his units alive if he's not doing well or being doubled. However. There are times when I get matched with some noob from Namek or something and they refuse to listen or help themselves,so they do stupid sh*t like building 5 mortars or conscript blobbing against the OKW,and then proceed to drop after 10 mins of feeding the enemy Vet and giving them fuel.. . Theres nothing you can do about that except keep attemping to win until your ELO gets high enough that you get good teammates with a decently high enough rate. you can only focus on winning your side in total dominating fashion(which obviously doesnt always happen),and then shift to help them ASAP. I enjoy playing random 2v2s. Its a great challenge since you cant ALWAYS rely on your teammate and its Awwwwwwwwwshum when you have a great teammate that u work together well with randomly.. Its how i met some of my best friends on coh2. In: COH2 Gameplay |
Thread: M26 Pershing31 Jul 2014, 15:51 PM
You can all be assured there will be a heavy tank for the US. I just stole a brummbar,and when it died,the announcer said,"We just lost a heavy tank" Meaning they recorded a heavy tank voice. Meaning its CONFIRMED. THE US HAS HEAVY TANKS,SOMEWHERE!! Im pretty sure they wouldnt record that voice just for stolen vehicles. In: COH2 Gameplay |
Thread: Bazooka-useless?31 Jul 2014, 00:43 AM
i usually research zooks as a reaction to the OKW FLAK HT, and put doubles on my first RET. Never put em on riflemen unless i come across a situation that calls for it. I've been experimenting with Pathfinder bazooka ambushes as well. |
Thread: Repair Criticle is such bs30 Jul 2014, 00:52 AM
Make this ability vet 3 instead of 1,and increase the EXP required to vet=up on tank crews. fixed. In: COH2 Gameplay |
Thread: US faction able to go at will over population cap (normal?)30 Jul 2014, 00:46 AM
The only way i can see this being significant is if you're spamming the E8 and going over the cap with that,and if thats the case then just wait till this commander stops being free for everyone and the E8 becomes truly rare again(Like it should be). thats the only really fair solution. It really really doesnt matter if you have 3-4 extra stock sherms or jacksons,because realistically thats all the extra you're going to get in any serious game, anyway. STOCK american tanks die so easy sometimes(all the time) its borderline necessary to go over the cap a little to have a really nice extra late game armored force. Its one of the Pros of the americans IMO. The con is drastically reduced manpower income and complicated reinforcement,since u have to take ur tanks out of combat in order to reinforce,which in a way balances this. And seriously,even if you somehow let this happen,L2 destroy fuel caches or cap fuel points because the ONLY times ive been able to truly pull this off was in 3v3-4v4 placement games where we had both fuels and or a ton of caches that were never destroyed.(notice my 3v3 record) I can see this being really effective and OP with the E8 though if you can pull it off,since it is the best tank in the game,ESPECIALLY in numbers like that. In: COH2 Balance |
Thread: Easy Eight24 Jul 2014, 02:27 AM
this thing loves to pen panthers from the front,and it has such a sexy ROF.(From my experience against it) I wish I had the replay of this 2v2 i played against it a couple of days ago. It was one of the worst displays of squad wiping and Panther front armor RNG fail i've ever had inflicted against me,and i couldnt tell if it was the RNG,or the E8 being that awesomely OP. I couldnt touch it with Inf either.. They literally exploded 3-4 guys at a time instantly in front of it every time i tried to approach it with Shrekvolks lol. I think a JP4 and breakthrough is a great choice against it. In: COH2 Balance |
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