But a jagdtiger is fine....
The DPS is lower then an SU85.....
I said the same thing OP its was called the Slugger which implies something similar to a boxer if your not familiar with the term. It was also the first to kill a Jagdtiger irl.
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: What if the Jackson was the US heavy unit? 18 Nov 2014, 03:23 AM
In: COH2 Balance |
Thread: USF needs this badly18 Nov 2014, 02:45 AM
USF doesn't need anything elite. They had nothing compared to the übermensch. And the lost the war because they couldn't kill king-tigers. I learned this from COH2 now go back to spamming riflemen peasant. In: COH2 Balance |
Thread: Kappatch - A minor rebalance mod9 Nov 2014, 23:33 PM
Thats what I thought I remembered but I must have horrible luck because I have had alot of planes shot down by OKW base sector Flaks. Like I said must have been RNG. Wasnt sure if the changes he made messed with it. In: Lobby |
Thread: Kappatch - A minor rebalance mod9 Nov 2014, 23:23 PM
Cruzz just tested again after your last set of changes. Do the USF P47s have an armor value? It seems that the base sector Flaks arent shooting them down. They just cruise around killing retreated armor at will. Not sure if its RNG or not but I dont remember this being the case. The entire duration they were there and not a one got shot down. In: Lobby |
Thread: Kappatch - A minor rebalance mod9 Nov 2014, 03:09 AM
Downloaded and the mod Cruzz. Great work. I think the SU76 overperoms for cost now but that could be RNG. It was acting like a sniper and got to vet 3 way too fast. I would increase its cost or nerf some other attribute. Hate to say it because it sucked for so long. I think it's barrage should have a cool down reduction and possible scatter nerf rather then a sniper cannon. Obers cannot upgrade to STG44s now. Ost sniper should be given 1.5 armor back IMHO. That's all I got everything else feels better. In: Lobby |
Thread: Destruction of buildings6 Nov 2014, 21:14 PM
I personally love this change. I like that stray bullets will collapse wooden shacks nearby and I also like being able to take down a small house with grenades. I don't think it's really an imbalance at all either in anyone's favor just something people need to get used to. Buildings should only collapse to MG42s or .50Cal firing at it for a very long time. Silly to have anything collapse to a few 30 cal or equal European caliber rounds. Grenades ok Small buildings maybe. Grenades really just look like a Shotgun went off IRL not like Hollywood where they level a whole side of a house. Maybe the Nuclear Grenades they messed with before they knew what Radiation did.... In: COH2 Gameplay |
Thread: Let's talk about the P-47 anti-tank Rocket Strike23 Oct 2014, 18:39 PM
Correction. Although the Jackson has the Target Size of a Panther which is LARGER then a regular medium tank it has the HPs of a light tank. Anything under 640 HPs is not a medium tank its a light tank. The M10 has the target size of a T34 if I remember right. The Puma, Luchs, T70 are much smaller. So its a half dead medium tank or a really really really large light tank. I cant wrap my mind around why the USF enjoy low HP large target size and low armored units. Its really boggles my mind. At least have SOMETHING going for them... In: COH2 Balance |
Thread: Here are our hopes for oktober-patch21 Oct 2014, 16:07 PM
Fix all the animation bugs surrounding USF rifenades both smoke and AT. So sick of watching a suppressed squad that started the smoke animation before suppression fire the smoke after the MG retreated for example. Please just make them fire like Gren Rnades instant and uninterruptable. Balance USF late game. Revert some of the nerfs on RE suppression ability. Get rid of the call in meta. Adjust Kubels buildtime and cost to performance ratio. Make Soviet non doctrinal units less craptastic. Reduce the cost of Ost T4. Rebalance to most of the cost is in the building so that Ost can get T3 or T4 for a reasonable price but not both so as to not punish for going T4 and not to punish for going T3 but not allowing both as the balance factor. In: COH2 Gameplay |
Thread: Let's talk about the P-47 anti-tank Rocket Strike21 Oct 2014, 14:51 PM
I agree with both obvious sides of the debate. It can really wreck shop and once it gets its site on armor with the first pass when it comes in to attack it will chase the damn tank to the gates of hell. However the USF has no Heavy Tank counter at all besides the P47 and just plain suck as AT similar to the early Soviets before the rebalance. So its pretty much needed. I think if they make it so Jacksons can counter heavy tanks effectively they should reduce its area of operations a bit. It is a really really large radius. But it can be countered so it should remain as strong damage wise. In: COH2 Balance |
Thread: Fantasy Faction III: Elite Infantry13 Oct 2014, 23:51 PM
I can't believe obers and shocks are getting any votes when paratroopers can fulfill both of their roles exceptionally well. Over 60% incoming accuracy recieved by Vet 4 is why. Airborne dont scale anywhere near as well with their crappy vet. Obers are like STs on roids. I like Airborne myself. But nowhere near what Obers can bring. In: COH2 Gameplay |
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