Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: What do you want in CoH2....28 Nov 2014, 21:41 PM
Removal of the call in meta. Reduction of the effectiveness of heavies and Amove LMGs on all factions. In: Lobby |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch28 Nov 2014, 21:24 PM
And due to its cost and squishiness it should never be used to flank and should always be used at max range. The m10 is the only practical flanking Tank destroyer due to its superior speed blitz ability and cost. For all intents and purposes its armor value is the same as in everything penetrates both and the Jackson merely has 80 more HPs In: COH2 Balance |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch28 Nov 2014, 01:01 AM
Between the JP4/SU85 and the Jackson. The Jackson has the lowest pen and DPS...all that is good about is turret...it's not the fastest tank not the longest range nor the highest pen nor the highest DPS. It has slot of front loaded damage that balanced by its slower reload then other dedicated tds In: COH2 Balance |
Thread: Possible Rifle Grenade Bug27 Nov 2014, 14:22 PM
I see all kinds of Bugs that help Rnade. I have personally seen the no animation bug I have also had several "Delayed Responses" GRENADE yelled as it lands rather then when its fired. Rnade makes Precision strike look forgiving nowadays. In: COH2 Bugs |
Thread: OKW Retreating Squads Stuck at Truck27 Nov 2014, 14:20 PM
yeah, US squads will get stuck on the outer wall of the HQ and on each other at both the HQ and the major. This will also happen when there are no Squads in the HQ. Seen it multiple times. Relic broke retreat ![]() In: COH2 Bugs |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch27 Nov 2014, 13:10 PM
No they dont Get a second one. They can spend muni to buy a second one. And LMGs for Rifles are Doctrine specific same with sandbags etc. Otherwise they just get Mediocre BARs. And after spending 290 MP 120 Muni to compete with 240MP 60 muni is not cost effective. This is the opposite of how the war went with USF having more numerous and cheaper things while the Germans had less and more expensive things. IRL doesnt make for a good argument to game balance but I think its kind of funny. And lets not talk about how the Jackson is worse at actually Tank Destroying then the JP4 and the SU85. The Jackson is not good enough to be the top of the USF tech tree. In: COH2 Balance |
Thread: OKW Retreating Squads Stuck at Truck27 Nov 2014, 04:02 AM
Same thing happens to USF but not as bad. 20 seconds is as long as I have seen them stuck retreating. With the USF it seems to be related to what retreat path the units take and how the USF base is angled on the map. It may be the same with how the medic truck is laid on the map. In: COH2 Bugs |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch27 Nov 2014, 03:54 AM
That and when the bonuses hit. Higher DPS leads to more vet. So rifles not only require more xp but don't gain the ability to generate vet faster. In: COH2 Balance |
Thread: BALANCE FEEDBACK - USF 1v1 Post 100 Games of Automatch27 Nov 2014, 02:08 AM
Wong this is what I am talking about: Riflemen Unlocks AT Rifle grenade -23% received accuracy -20% weapon cooldown +30% accuracy -50% ability recharge +25% grenade range vs Grenadiers Vet 2 +25% Range on Rifle-grenade +40% Accuracy Vet 3 +30% Armor -20% Cooldown -25% Recharge on Panzerfaust Its like Relic tried to balance riflemen in a way that Grens veterancy will make them about equals. Even though riflemen pay for the addtional model through a higher manpower cost. So Vet 2 to Vet 2 Grens with LMGs will be at an advantage against a vet 2 Rifle with an LMG. In: COH2 Balance |
Thread: Tank Destroyers Competition!26 Nov 2014, 19:58 PM
I voted the M36 because I expected no one to vote for it and it's my favourite TD in the game but, Less DPS Less Pen then SU85 JP4...because Turret? At the job of just killing tanks fast its not the best of dedicated AI less TDs...the Myth of the Jackson lives on! In: COH2 Gameplay |
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