Demo's are stupid in a game about unit preservation when they can wipe single units with ease.
I could see demo's being removed.
I could also see demo's receive a forced timer (like airborne) so they can deal with structures and houses but cannot be used on units. They would need a serious price reduction.
Placing only on certain objects I think is a must so that units can at least guess at where they are when they don't have a sweeper. Sweepers cannot follow every unit everywhere. Demo's hand huge strategic initiative to defensive players by forcing battles at only certain areas or forcing forces to be split up and limited in scope of engagement.
Demo's could also changed to a field like unit that when triggered by a the controlling player exploded over a period of 3-4 seconds to give units in the field a chance to retreat, but was devastating to blobs which were in the entire field.
Another option might be to simply reduce AoE and give them a reduced cost so they functioned more like manual mines.
I am hesitant to say limit it to 3 models per squad since that will create some weird feedback where units will be standing in an explosion and will simply walk through it like ghosts. This is not intuitive to players, especially new ones. Why should an explosion kill man x but not man y? Mines get away with this because their explosion is smaller and the disconnect is not obvious in game play. Also does it really pay to set a demo at 90 munitions if you are likely to get no more than 3 models? Could still be an option though.
I think its good to just brainstorm so that we can have some ideas ready in case we get to address this item.
