I wanted to make this note since I have not seen it placed here yet.
The 2nd man of the soviet sniper team can also get crits on inf I believe, he is just much less accurate and has a shorter range. This adds an unnecessary RNG element in the game. |
Have you seen precision strike post patch? Havent got a single whipe with it yet. Hits like a Guards nade now (which CAN whipe but doesnt ALWAYS whipe)
As far as the OP. I think you are going about this all wrong. The problem with the team game modes is resource sharing and scaling. Relic should simply adjust how muni and fuel scale on larger maps. Make them worth less resources for example and not allow things like Opels to share. I get Caches because you can only ever place one but any number of players can plant Opels.
Once this is done the fuel cost will impact higher games and things like Shrek Blobs and Hordes of Panthers will be nearly as painful to pull off as it is in 1v1.
Actually not a bad idea.
Also Jinseual I agree that the scatter penalty on the P4 (and possibly to a lesser degree on the T34) is far too extreme.
Stug III still needs love, has for a while. Right now it is ok against T34 spam, as long as, you can build up to 2 or more. One is just vet for Soviet tanks. It is very hard to use in team games where T34's and Su85's come out at the same time. This may be almost impossible to fix perfectly though. |
No, what he is saying is you need a 60 munition upgrade and an MG to beat 2x30 munition upgrades, which is fine.
Problem is, they have to walk into your trap first.
This is exactly what I was saying, and you are also correct about setting a trap. However, Ost generally revolves around a trap design. Units are powerful but have fewer members, so you give up capping power to hold one area well, because you can't afford to be as aggressive.
I will concede that con spam is boring...very, very boring. I don't have an immediate answer to this problem other than to say that Ost needs a way to punish conscript heavy starts. This used to be the FHT, but I find that unit under performing. I would give up reinforcing around the HT, if it got a nice buff upon upgrade. Also its vanilla gun could use with something to make it useful. |
LMGs on grens shred PPSH cons. I don't see the issue here. The PPSH upgrade forces the Cons to close in, which is the also the range where LMGs shine.
This is a good point. If you are fighting a horde of cons with PPSH you need to set up a line and draw him into it. Keep grens well up front with lmg's and a 42 well back. This will force the cons into a lose/lose battle. If they stand the lmg grens eat them up. If they charge to deal damage the 42 suppresses them, reducing their damage, and ability to close the battle. If he has 3 cons you should also have 3 units.
To bolster this add in a HT to reinforce in the field (not to attack!) and you will be able to turn the tables. Nice thing about con blob is once it retreats you can have freedom to cap since he will have few units on the field. Move up the 42 and then place an s-mine field on the flank and use it to force them back once they charge in again.
It is still annoying that cons can throw molotovs from suppression, but once your 42 has suppressed them immediately pick it up and move it back slightly. That gives you more time to pin them. You can also keep a reinforce point nearby. MG's can usually reinforce faster than a molotov can burn (depending on crits of course). |
It seems kind of random. I played one game where I got a notification of agrens (2v2) followed by another where I did not get a notification of agrens (1v1). In the game where I did not get the agren notification I DID get a notification of the little StuG callin. I'm not sure what to make of this.
And useless? I feel like this ability is basically cheating. I don't have to prebuild or guess anything, just react to whatever they do.
"Oh, I see they just teched to T3. Let me go ahead and get an ATG out."
"Double MG opening? Hello M3 flamer!"
etc etc. Very very valuable.
I will say that it tends to be less useful the more players there are in the game because the amount of information is overwhelming and because tech countering is less important than just tank spam, but in 1v1 and 2v2 it's fantastic. Telling my ally on Teamspeak "Yeah one guy just skipped to T3, we're going to need a SU85 out pretty soon" is, as I said, borderline cheating.
All of the above. I think its buggy. It should report Asgrens, but it sometimes does not.
Ability is crazy useful right now. In large team games I can tell teammates what they are about to see, and if a Ost player builds a sniper I can put myself in a position to kill it on the first shot. In addition, since built units appear at the closest exit point to where they are rallied I even know where units are going when they are pulled. |
No one really cares about 4v4.
To be fair Relic does. They have built some commanders purposely for larger team games and as such SI may now be relegated to team games. This is not good or bad per se, it just is. |
the dumbest logic...
why the fuck would people quit if they dont reach X rank? If anything it would make the game way more competitive if you can reach ranks and lose ranks
then you'd probably see more people in tournaments who want to prove themsleves
Before you call my logic dumb, may be you should ask me to explain it since you did not understand my post.
People aren't quitting because they are not reaching a rank, they are quitting because they have a low rank and they see someone with a high rank. This is common in lower tier match ups and Relic is trying to stop it.
The game would probably be more competitive if we could see ranks, but the problem is that the player base is very small so match ups frequently occur between low ranking and high ranking players. |
@everyone crying about axis early game being difficult ... Do you gentlemen not realize that soviets are supposed to have an advantage early because their late game is shit compared to that of the Germans? If soviets go 50/50 early game they lose. Just like Americans did in vcoh. To make it clear: SOVIETS ARE SUPPOSED TO HAVE A STRONGER EARLY GAME THIS IS PART OF THE BALANCE. If you want to take that away than the axis must lose late game superiority.
So I ask, are you ready to give up tigers and panthers? If you said no you best start learning how to deal with con spam, shocks, guards, and whatever else you find op in the early game because its "hard to deal with"
The end
Not entirely true. Late game Ost is better than Soviet, but it is not so clear cut. It's not like getting to minute 40 suddenly gives Ost the win. However, you are generally correct. Soviets have a stronger opening game to help them try to force victory before Ost powerful late game. This makes the game exciting by having acceleration at the light vehicle to tank stage, and then having both players clawing it out at the end...in theory.
I find the PPSH upgrade very, very good right now and a no brainier if you have it. But I am starting to think it is not OP. I need to play more to be sure. It may still need a price raise. I still think 3xPPSH's helps make scripts feel beefier, especially considering it is a doctrinal ability. |
I have been thinking about this thread and I have concluded Relic is in a tight spot. If they show off ranks (whether skill or time based) they may encourage quitting which nobody wants. If they don't they do not give players who have worked hard the chance to "show off" so to say. I think they have tried to partially fix this by offering paint schemes only at certain ranks (which is really not a great solution because nobody memorizes when they unlock).
They might consider providing access to unique paint jobs (divisional markers) for lvl 100 players. You would not know until you were in game, but you would be able to show off some awesome colors that no one else could. They would not need to have more than 5 or so per side, but it would be a nice reward for dedicated players. For the Osteer look at: http://commons.wikimedia.org/wiki/Insignia_of_the_Wehrmacht
This is not a perfect solution but a half way point. A good compromise after all should leave everyone upset.
I am open to other ideas like this one to help reward high ranking, dedicated players. There should be no changes in the game play but anything else could go. |
Some of these are useful because it helps Relic spot pieces to work on, but many of these comments are not as useful. If you feel the need to add to the list I recommend not typing anything but the problem (sniper bug is a good example) to help keep the list easy to read, and please don't just post cheap shots. There are problems with the game, this could help highlight them and not just spread bitterness.
-counter barrage (not working or being effective) |