Profile of Vaz
General Information
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Desync tool (aka Cheating?) 17 Jul 2016, 23:21 PM
I'm sure a small program can be easily written to alter the replay file during a game, which should cause a desync if the battle server accepts it. In: Lobby |
Thread: take digital collectors edition faceplate out of bundle17 Jul 2016, 23:18 PM
wow did you spend $100? I got the game when it came out for $30 and later on upgraded it for $10 to the digital collector. In: Lobby |
Thread: Partysons interfering with the design and pacing of the game16 May 2016, 02:51 AM
I've seen falls do way more damage than partisans. Falls can come out near a USA forward area, timed right at retreat, kill the captain, the retreating squads, and the ambulance. All but ending the game. Partisans are also not the only AT unit with at grenades, the british AT section can come with boys rifle and at grenades. In: Lobby |
Thread: Panzer II is built way too fast18 Apr 2016, 08:07 AM
you're In: COH2 Balance |
Thread: Game breaking exploit 21 Mar 2016, 19:31 PM
The screens are pretty small, I can't see the details really. In: COH2 Bugs |
Thread: Vehicles passing through each other19 Mar 2016, 23:35 PM
It happens with two friendlies and friendly with enemy. Yes I notice it most when a heavy is trying to retreat after going in and getting flanked. In fact, almost every time I have blocked a heavy that I can remember, it has passed through my flanker. This is a big deal, because the flanker is getting rear hits on the target. Once the bug happens lots of confusion happens with targeting and firing, resulting in less shots being delivered to the backside. Then the backside becomes the front side and the flank is defeated. It needs to be changed. Also, I may still have a replay of a Panther passing through a Sherman at full speed. In: COH2 Bugs |
Thread: Vehicles passing through each other17 Mar 2016, 21:10 PM
Is this one the table to get fixed? It's been in the game for a while now. Normally vehicles are supposed to get stuck something big is in front or in behind. Sometimes when I trap tigers and panthers that want to retreat, they might initially get a little stuck, but then shortly after they will just pass right through the flanking tank. I watched it happen at full speed with no deceleration between my Sherman and someone's panther as well. I also recently saw 2 sextons firing from the same space at the same time. In: COH2 Bugs |
Thread: Multiple Pings are annoying16 Mar 2016, 18:46 PM
I would really like it if pings are changed to only allow 1 at a time. Some people are really really annoying with them. I find it hard to concentrate when a teamate is pinging every little thing 2 or 3 times (sometimes more) within a quarter second of each other. In: COH2 Gameplay |
Thread: 50 cal should be a vehicle killer15 Mar 2016, 22:20 PM
I'm very frustrated with .50. Against decent players (like average) it doesn't suppress well enough. It's almost as if it's not even there. Axis troops don't get suppressed until they are already within grenade range (this is a bit of an understatement for grenadiers though, since their grenade range is nearly the same the .50). It doesn't kill the troops very well either. It also doesn't do anything to light armor. I don't understand why it's the most expensive MG in this game at 280mp if it doesn't do anything well. Increase the damage per bullet or increase the penetration. Something has to make this thing worth it's cost. Most of the time I prefer to capture an mg42 instead of build a .50 (even though I went LT). In: COH2 Balance |
Thread: Stun grenade 14 Mar 2016, 21:07 PM
Are we talking about can't be retreated ever or just temporarily? I've been hit by them and the temporary time was enough for me to lose all my men. The last couple guys get killed on retreat (something axis does better than allies due to higher accuracy values of troops). In: COH2 Gameplay |
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Latest replays uploaded by Vaz
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