
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Gameplay opposite of forum discussion31 Oct 2016, 17:56 PM
The mortar that gets me is the british one, the two shells come down and wipe the squad. I must be lucky because I have not once been frustrated fighting against a US player using this mortar, that I remember. In: COH2 Gameplay |
Thread: Volkgrenadiers Kar98 is too accurate31 Oct 2016, 16:22 PM
Accuracy is the most significant stat, unless they are to be coded with the cooldown and reload of a musket. In: COH2 Balance |
Thread: Gameplay opposite of forum discussion31 Oct 2016, 16:05 PM
I don't want to outright say your wrong, but I think it's kind of one sided. Now I will admit straight up, I don't have the interest of playing a lot of 1v1, but if the stats of the US mortar are exactly or almost exactly the same as the grw and they arrive as early as the start of the game, then it seems kind of one sided. Saying that 1 side has this mortar and team weapons, but the other side basically shouldn't have any access to any team weapons or only an inferior version at the same cost sounds kind of unfair to me. I know from previous mortar discussions that many people try to justify inferior performance (high scatter) for allied equipment based on squad sizes, but for the mortars it is not fair at all. Mortars are the counter to themselves, so a 4 man US mortar vs a 4 man grw team puts the US mortar at a severe disadvantage, if it were to be downgraded in performance for a future patch. I am also only talking about vet0, veterency can be tweaked for balance, but for this discussion vet0 vs vet0. The squad size justification makes more sense when talking about machine guns. In: COH2 Gameplay |
Thread: Gameplay opposite of forum discussion31 Oct 2016, 04:26 AM
Here is somewhat of a good example. Goes kind of alright at the start, then mid game the axis troops pretty much don't take damage. A lot like the old days when they used to have that 1.5 armor, that was fun. Murphy's law is in full effect too. I had a permanently bugged m2hb that was either unable to fire or they just didn't care and ignored it. The mortar couldn't hit anything, so they can easy chase it off. My guys quickly drop like flies even with mg support. My favorite was the damaged PIV that reverses away damaged, hits an m20 mine, and doesn't blow up. I didn't see the status it got, but I heard it getting repaired in the fog. I lost my only m10 with amazingly bad timing (that's just bad stuff happening, not really relevant to the thread). I didn't know my teamate, pretty good chance the two we played were an established team, so no real surprise on the loss. Just the way some things went down, is completely opposite to complaints of Axis weakness. I don't think there is a single shitty thing that axis has right now and don't say mg34, even though it's not as good as mg42, it does it's job better than pretty much all allied machine guns. In: COH2 Gameplay |
Thread: Struggling31 Oct 2016, 04:02 AM
Just a horrible beatdown In: Replays |
Thread: Cool Feature Idea31 Oct 2016, 01:33 AM
Yes, of course In: COH2 Gameplay |
Thread: Gameplay opposite of forum discussion31 Oct 2016, 01:32 AM
I honestly, don't understand what you wrote. In: COH2 Gameplay |
Thread: Losing31 Oct 2016, 01:26 AM
I get bored of this game if I don't lose, tbh. I get angry just like anyone else, but if I don't lose, I want to do something else after about 3 wins. Everyone else seems to be opposite, they stop playing when they lose. What does losing to do you? In: COH2 Gameplay |
Thread: Gameplay opposite of forum discussion30 Oct 2016, 03:36 AM
Mainly because I'm playing team games. Keep in mind it's not about win or lose. I'm playing coh2 Russian roulette with partners. It's really just about individual matchups and one off battles. In: COH2 Gameplay |
Thread: Cool Feature Idea30 Oct 2016, 00:02 AM
I wonder if it would be possible for Relic to alter the way steam displays game status, to be more like xbox live. For example, you can tell if your friend is actually playing a game or just browsing a menu. In: COH2 Gameplay |
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