
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Pathfinders (USF)24 Jan 2017, 04:45 AM
I remember pathfinders having a large pop cost as well, big reason why I sometimes didn't want to use them. Their damage output can get insane with the right conditions, but they can't take a punch at all. They would frequently instantly die. In: COH2 Balance |
Thread: Poll: The Land Matress24 Jan 2017, 03:55 AM
Alternative fact In: COH2 Balance |
Thread: Artillery reload time22 Jan 2017, 20:09 PM
I think they set them all at 90 seconds. Vet2 usually reduces it a lot. In: COH2 Gameplay |
Thread: Horrible Team Matchups22 Jan 2017, 18:10 PM
It's a good note, but I don't think it's relevant here. Neither is suggestions of doing 1v1. I play some games joined up with friends and I have no issues with that. In: COH2 Gameplay |
Thread: Horrible Team Matchups22 Jan 2017, 17:31 PM
Well I don't think that is quite right, I've been up to level 13 in 4v4, I never paid attention to my ladder rank, but typically the higher up I get, the more unfair the matches become. I see it happen to others too. The automatcher seems to like making these teams of a single strong player among a group of noobs, once rank is high. My level and rank is going backwards, I'm getting curious to see how low it will go. In: COH2 Gameplay |
Thread: Horrible Team Matchups22 Jan 2017, 01:49 AM
I'm sure it's not because of the low player count. I get matched up immediately. I got to rank 197 in 3v3 random and now I struggle at 4000+ in 4v4. I'm a level 3 in 4v4 random struggling! This is hilarious! Grind a bit more, like maybe to 1000 games? I'm at 600+ now. In: COH2 Gameplay |
Thread: Horrible Team Matchups22 Jan 2017, 00:42 AM
I hit lv16 in 3v3 randoms and decided to see what it would be like just doing 4v4. I didn't know if the automatcher would consider me a 16 for any game mode or just 3v3. Also, I'm playing USA, which I think gets beat down pretty fast in 4v4. I quickly feel like I am facing off against 4 people pretty much alone. The ass whoopings are fierce. My opponents hit the right targets of opportunity, they dodge grenades, cap points with 1 squad, and generally have excellent preservation. My allies are typically the opposite of that. So I know it's considering me a 16 when matching me in 4v4, because it's got me in crazy handicap matches. Sometimes there is another poor soul in the game with me who is competent. In 4v4 randoms I'm struggling to maintain level 6, lmao! Even when the opponent is not skilled, I will find myself pop capped, everything pretty close to max vet, gigantic kill counts, yet still losing. I think that has to do with that axis benefit in 4v4. Unit balance in 4v4 is typically thought to be impossible. However, team matching can be done better this. I've set the system up for an extreme handicap on myself to see how far it goes, but I've noticed it for years. The system seems to do some kind of addition formula and try to get both teams to be the same number. So a high level person will get matched with several really low players to match another team where each member may be average. Even though the numbers are equal, the game is not fair skill-wise. The average players quickly overwhelm the noobs. The good player/s cannot get the noobs to perform better, even with guidance. It just doesn't work. Their reactions are slow and placement is thoughtless. A better way to match teams is to try and get all players within a close skill range. For example, 1 team might have a level 16, level 14, and 2 level 10's. The other team has a level 17, 2 level 12's, and a level 9. It's not perfectly even, but compared to the way it is now where I might get paired up with 3 level 4's to take on a team of 4 level 10's, it's much better odds. The players on the lower levels lack the basics of the game and perhaps use 4v4 as a crutch for inexperience. I think that is fine, but they should be grouped together. A team of 4 level 4's vs a team 2 level 3's a level 5 and a level 6. Team automatch can be made to do better! In: COH2 Gameplay |
Thread: Friendly Fire...15 Jan 2017, 16:57 PM
I'm for full damage. It doesn't make sense from a real life perspective. It dumbs down gameplay from a game perspective. In: COH2 Balance |
Thread: How is this fair? [picture]11 Jan 2017, 01:04 AM
Range in coh is adjusted for game. Many things do not shoot at anything near real range. Even a sherman could shoot a powerful round across the entire map. In real life, it takes days sometimes just to get to the battlefield. So a lot of stuff is made up here. Also, range is longer for air targets because of the angle. Next time try a sniper. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.3 Update17 Dec 2016, 15:31 PM
Dropping white phosphorus in a base sector is a bug and dropping a carpet bomb attack in a base sector is not. Much double standard. In: COH2 Gameplay |
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