The scott and the pak howitzer are not good counters. They only work if the wm player is braindead. Does the scott even outrange the pak43? The scott is a shitty howitzer after it's been nerfed into the ground, you have to use it in close combat, which makes no sense. It's like a brumbar with less accuracy, less armor, less cost, less area boom, and less hp.
A pak? LMAO. Every pak howi you build can be efficiently countered with a single investment into a panzerwerfer. The pak howi will not be able to have any effect on the pak43 before being decrewed or destroyed outright. Then when the player gives up on that angle, it's still useful in case the player wants to try using major arty(who's area of effect is way too large to be a threat to a pak43).
The only true counters to the pak43 are the doctrinal coliope and priest.
Profile of Vaz
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Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
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Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
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Game Name: Vaz
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Pak 43 88mm is too effective against US in 2v228 Aug 2021, 17:16 PM
In: COH2 Balance |
Thread: I don't trust the official balance team.28 Aug 2021, 17:05 PM
I don't know about saying it's balanced, but thanks for the data. I've long suspected it and never been able to see it. I know I've been in some really really screwed up matches where it seems like I have to carry everyone in the team. Then there are other games where it seems like everyone is carrying me. I knew it was making uneven matches, but I didn't think it was THAT bad. You've got teams of noobs with a sacrificial good player, up against full good teams lol. In: COH2 Balance |
Thread: USF and MP bleed28 Aug 2021, 15:29 PM
I've noticed that 4v4 games are going on longer now. Usually things would come to a close at the 1 hour mark. Now outskilled axis players are able to prolong games up to 1:15. When allies are outskilled you can't get a 45 minute match very often, but it depends on how big the gap is of course. My last was 3axis and 1 ai vs 4 allied and it goes to 1:11. In: COH2 Balance |
Thread: USF players ragequiting in team games27 Aug 2021, 05:26 AM
Justifications and rationalizations for nerfing USF have been ample since they were brought into the game. Right off the bat it was over the AAHT. The pak40 could still deal with it back then. Teller mines still worked. Yet they felt it was too strong. I'm sure the win rates were similar. The changes to USF was never about extreme difficulty in beating USF players. In: COH2 Gameplay |
Thread: USF players ragequiting in team games26 Aug 2021, 05:00 AM
the jackson is really the only glass cannon. The rest of the lineup is just below average at this point from years of nerfs, but for the same price others are paying for more efficient units. In: COH2 Gameplay |
Thread: Wehrmacht Flame halftrack.24 Aug 2021, 09:34 AM
The only problem I have with the flame halftrack is that it can chase down squads on retreat quite well. Other than that, you have tools to deal with it. Lay some mines? UK&Sov have at gun pretty early USF you need to tech, but you get at gun or you can use ap rounds from .50 You can also just spread out your blob and push it off with small arms. In: COH2 Balance |
Thread: M4 Sherman needs cost decrease 24 Aug 2021, 09:26 AM
The Sherman HE rounds collide with just about anything between the tank and the target. This is one of the biggest problems with the HE rounds. Anything can block them. It's why they don't have the kind of results people expect. Get into an area that isn't cluttered though, you're going to land a magic shot eventually. Sherman is overpriced though. I'd rather the price stay the same and the machine improve, though. In: COH2 Balance |
Thread: Map fix - Port of Hamburg21 Aug 2021, 14:41 PM
Many of the destroyed buildings in this map block howitzers, I encounter it a lot with the priest. The remnants of these buildings are indestructible and will block the entire barrage as it's fired, point blank. In: COH2 Bugs |
Thread: Are rangers overpriced?21 Aug 2021, 14:39 PM
The point was cheese not viability, so that point is irrelevant In: COH2 Balance |
Thread: USF players ragequiting in team games21 Aug 2021, 14:37 PM
Randoms are better than AI, especially as allies In: COH2 Gameplay |
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