Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Relief for USF teching problems5 Sep 2021, 18:49 PM
I have yet to send any officers away In: COH2 Gameplay |
Thread: Gren Rifle nade is to powerful.4 Sep 2021, 17:25 PM
you can't shoot at all while pinned of course In: COH2 Balance |
Thread: What is up with M8A1(Scott) change?4 Sep 2021, 12:22 PM
if you say Scott is an assault gun then it has a right to have smoke. That game was insane. The scotts barely had an impact. A few lucky shots here and there. This game also ties in with the usf mp bleed topic, you can see the guy using ST floats mp most of the game. There is vet3 obers at about 30 min in, shortly after there is no more mainline infantry from siberian(closest to that okw player). The caliope and the pershing were the only things keeping usf in the game, more proof that usf success is largely doctrine based as well as being higher skilled than your opponent, because the stock options are insufficient, especially the scott. In: COH2 Balance |
Thread: USF and MP bleed4 Sep 2021, 11:10 AM
That's all he's got is ad hominum. He completely twisted around my words to make it seem like I'm looking for rifles to get buffed to ober level, which isn't even close to my point. In: COH2 Balance |
Thread: Gren Rifle nade is to powerful.4 Sep 2021, 00:17 AM
so they just get popped off afterwards since they live with 1% health In: COH2 Balance |
Thread: USF and MP bleed3 Sep 2021, 23:52 PM
You think bars are the answer? LMAO. How many bars needed to stop a vet3-5 ober/fall? Falls practicly kill the squad in 1 volley of fire. If I had time for some cheat mod, I'd do it here. How many vet3 2x bar rifles do you need? I'm guessing obers need at least 3 if not more once they can apply suppression. How many bars do you think you can get without map control? In: COH2 Balance |
Thread: USF and MP bleed2 Sep 2021, 05:00 AM
That would reduce the problem in the late game more. In: COH2 Balance |
Thread: USF and MP bleed2 Sep 2021, 03:13 AM
the bleed is only about the late game. At this stage anyone with access to elite infantry usually has a few squads. So what you are saying is true, it just doesn't help at that point. Nerfs would do more, but then we have a problem with elite infantry not fulfilling their role and then is it just some discriminitory okw nerf or axis nerf? Fighting shocks, commandos, gaurds, and paras are no picnic either. I think this is why coh1 had upkeep upgrades for USA. They knew usa was going to lose the efficiency war in that game. knights cross could get to unkillable level just like obers, the best you could do is make them retreat if you can't 1 shot them with arty or a vehicle. Even then you need to outnumber the squad 2 or 3 to 1 and you will STILL take severe losses. So the upkeep change helps, I don't know how well 6 man rifle squads are going to sit with the community and then there is the issue of getting pop capped, which happens to me a lot. The pop cap is why efficiency matters, you need to be effective with your 100 cap. In: COH2 Balance |
Thread: USF and MP bleed2 Sep 2021, 02:27 AM
It's not more men that's needed, it's more effective fighters. Throwing more bodies at elite stock AI doesn't really help. In: COH2 Balance |
Thread: Relief for USF teching problems2 Sep 2021, 02:25 AM
How about making the .50 and the at gun "t2"? So the requirements for either is 1 officer. If you build the LT, then you can build the .50 and the 57 if you build the cpt, then you can build the .50 and the 57 What you cannot do, however is upgrade for the more advanced "t3" units So: If you get LT, you can build the 57 out the other building, but you cannot get the tech upgrade to get the pak and aaht If you get CPT, you can build the .50 out the other building, but you cannot get the tech upgrade to get the m20 and the stuart In: COH2 Gameplay |
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Latest replays uploaded by Vaz
Livestreams
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