
Profile of Vaz
General Information
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 24 Dec 2024, 22:11 PM
Xfire: Elitevaz
Steam: 76561197983031652
Residence:

Nationality:

Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Workshop Maps into Automatch20 Aug 2014, 20:15 PM
that would be nice if well regulated, keep things fresh In: Lobby |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 19:58 PM
The game does have an in combat mechanic. It presents itself as like a pulsing red circular graphic on a units logo. The game already implements this state to regulate other activities. Check it out in your next game/stream/video. This on/off state can easily be used to control abilities and other things. In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 14:21 PM
blitz only when out of combat can provide some really annoying side effects. Specifically if there is a plane overhead, then blitz would get disabled from the activity of the pintle gunner. In: COH2 Balance |
Thread: Soviets - A core faction discussion20 Aug 2014, 14:16 PM
It wasn't a request to buff it specifically for the puma. The puma is part of a broad threat of medium armor mobility that had been removed and then reintroduced. The puma is performing on the level of a medium tank with the mobility of a light tank. Medium Ostheer tanks gain super speed with blitz at vet1. These mobility threats make the slow clumsy su-85 bad at doing it's single role. In: COH2 Balance |
Thread: Incoming received accuracy for OKW units20 Aug 2014, 14:09 PM
Armor can be nerfed selectively towards individual weapons through penetration increases. This makes shocks have no advantage over cons when trapped by an HMG. In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 13:46 PM
So is this an increase to range or an ability that increases range temporarily? To be honest I kind of would like to see a normal range increase on the Tiger and acceleration decrease. I like the real life argument, just the problem is that the Tiger in this game is not facing the usual threat from real life. A great example is the absence of the SU-85's successor the SU-100. In: COH2 Balance |
Thread: Game Bug Splat Becoming More Frequent?20 Aug 2014, 13:32 PM
My favorite is when you win and get a defeat. In: Lobby |
Thread: Soviets - A core faction discussion20 Aug 2014, 13:28 PM
I'm with Cruzz on this. It's almost exactly what I see in team games. In: COH2 Balance |
Thread: Shocks20 Aug 2014, 13:16 PM
Removing their armor would pretty much remove their usefulness almost entirely. I'm about 99% sure it also goes against Relics design spec for the unit, which is usually where they draw the line. I don't see an issue for OKW. There are plenty of tools for OKW to deal with shocks, including sturm pioneers to do the bulk of the work(not all of it) from the start. I see Ost suffer the most, especially with PG's being a little junky right now. Ost is still not without a counter, just they have to plan for it better than OKW does. Scout cars are pretty much a hard counter to shocks as are a well placed mg42. Light vehicles can be used to prevent smoke advances. That would require micro though. Overall, my position is that shocks don't need any changes. They can be countered upon arrival. In: COH2 Balance |
Thread: Game Bug Splat Becoming More Frequent?20 Aug 2014, 02:40 AM
I don't get crashes very often, how about this one. I think the game got mad because I won with elefant and sniper ![]() Crash Report #655255 In: Lobby |
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Latest replays uploaded by Vaz
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