Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Veterancy for units performing non-combat actions22 Aug 2014, 15:03 PM
first thing I'm going to do is have my engineer build a hurricane of wire to get vet2 for faster repair In: COH2 Gameplay |
Thread: Shocks21 Aug 2014, 20:09 PM
You don't think shocks can do that? I'll check the replay when I get home from work. It was a very close game too, ended like 24/0 on VP's. In: COH2 Balance |
Thread: Shocks21 Aug 2014, 17:41 PM
I'll have to look at the replay again to be sure, but I remember an instance I had 1 shock squad run up on my vet2 lmg gren squad. There was a PG squad about mid range away. My guys were behind a light cover tree. Shocks used no smoke just ran through the open ground and before they even stopped in front of the grens all 4 were dead. No grenades. Then they ran at the PG's and forced a retreat on them, can't remember if they made it out alive. I always had support for each of my squads. At one point I had a scout car on them, it did ok. I don't think I used it the right way though, it was up too close and I almost lost it, lol. That's not really an issue with shocks or sc, that's just me. In: COH2 Balance |
Thread: OKW Puma21 Aug 2014, 13:24 PM
The only problem I have is medium tanks missing shot after shot on the puma. In: COH2 Balance |
Thread: Shocks21 Aug 2014, 12:48 PM
Last night I faced a shock spammer. I saved the replay and this guy literally on his build order did not make any infantry but maxim and shocks, lol. I screwed up bad in the early game, so I was at a disadvantage for that. This guy had at most 3 shocks to make assaults. The maxims weren't brought along, it was just 3 shock blob. I stupidly took waaaay too long to get an mg, but an mg is needed. Grens get wiped scary fast. It felt very similar to fighting the first Sturmpio squad with cons. Even retreating, they die on retreat. I'm just talking about 1 on 1, not the 3 shock blob all shooting 1 gren. It sucks to lose the vet I had, but I can accept them losing. What really left a bad taste was pgrens vs shocks. Pgrens get eaten alive and they are just a little less in cost from the shocks. I don't think anything should be done to the shocks, in my case I could have done better with an ostwind to deal with the blob, but I do think pgrens need a little more durability. Pgrens should likely still lose 1:1 but it should not be so overwhelming unless their cost and pop are reduced. In: COH2 Balance |
Thread: Incoming received accuracy for OKW units21 Aug 2014, 12:36 PM
I feel received accuracy is superior to armor. It's better for blobbing against any target. Right now a shock blob going into a machine gun straight on and a volks blob going into a machine gun would give the volks more benefit. Received accuracy works on everything while armor is limited. In: COH2 Balance |
Thread: Incoming received accuracy for OKW units20 Aug 2014, 20:50 PM
Is that so? I never noticed, I'll have to look at those numbers. In: COH2 Balance |
Thread: what needs to be done, so that coh2 will be ready for esl ?20 Aug 2014, 20:28 PM
Relic has already explained the fast forward. It's keeping you in the game. So you want more disconnected games or will you allow the systems to sync up? In: Lobby |
Thread: Shocks20 Aug 2014, 20:26 PM
I once got 3 lmg34 on 3 of my vet con squads. My god those were some lucky fellows. I literally attack moved around the map wiping more ober squads and others. The cons took little or no damage. There were extra lmg34's lying around the map as a result. That weapon is really strong. In: COH2 Balance |
Thread: Incoming received accuracy for OKW units20 Aug 2014, 20:20 PM
You are correct CptEend. If they decide to nerf LMG's I think they are a perfect candidate to receive a little extra penetration. Like 1.25 or even just 1.5 completely ignoring shocks armor. It would also be a buff against the m3 as well. Not too bad considering timing. The lack of armored axis infantry kind of leaves the dp-28 and m1919 out in the cold in this respect though. They would still be effective of course, just not anything special over any other small arms. In: COH2 Balance |
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Latest replays uploaded by Vaz
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