General Information
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
early fast T-70 would force you to go shrecks at 120 muni cos that would reduce your anti-infantry capabilities (that's two LMG's) and in early T-70 could gain vet much faster than in late
If T-70 survives long enough to gain vet, which I wouldn't let happen with shreks + faust.
Anti-infantry? Just camp and wait for anti-inf strafe to do the job for me, like it did this game
going t4 cost him game, with t3 he sould get first T-70 and easly won that
Not with my shreks on the field Barton, you saw how effective his T-70 was later on.
In fact he tried to copy my exact strat I used against him on the same map/same spot not too long ago. There was only one difference, he didn't include Su-76 in his strategy which cost him the game.
The way you acted on here made me think you were some German Gentlemen that wrote cool articles on CoH2.org and praised the sun. Boy was I wrong.
Kappa
So I was super tired and decided to keep playing Pr0stheer. Get Paula. What a surprise.
Anyway, I think this is a great tutorial for people who think Dank Hunterz are OP or don't know how to counter Dank Hunterz.
No Pios were hurt during this game. Much action, only t1, t2, and CAS vs Conscripts, T-34s, T-70s, Dank Hunterz, Maxims, Engineers, Katys.....no Su-76s . Never decided to tech because Dank Hunterz counter ze armor. Doin' it Jesulin style.