It is my honest opinion that IS should be a bit rebalanced before people find out how to make the whole faction work (there is a lot of talk about that I guess).
Moving accuracy from 0.5 to 0.4 and target size back to normal since they don't die they just stay half HP and 4 models with the same god damn DPS while your units die.
It is so annoying to play against them even though they are not unbeatble. And even more boring to play them now when I can just build 5 IS at start, spread them out and mow down inf.
Just to point about I play 2v2 and 3v3 so idk about 1v1 and 4v4.
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Thread: IS fix for the time being30 Apr 2020, 22:34 PM
In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 22:46 PM
Yep. Like early shock troops but not as tanky. After you are done with your opponent in 2v2+ you can just go help other players win their engagements. Wipe squads/MGs really fast. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 22:42 PM
I agree. UKF doesn't seem they were designed to win by pushing but by stalling and defending key points of the map. That is why mortar/bofors/AT can't move, inf gets awarded for being in cover and punished when they push (out of cover) and they can't clear structures easy because they are not supposed to push easy (I guess). UKF is like tower defense lol. But now the towers are not that strong so they are only left with IS to do the lifting. A turtle faction was forced to attack like other factions and they were not made to do that i guess. Ofc I may be wrong which is also fine In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 22:25 PM
I am not denying it. But having some very obvious OP units that really should not be performing the way they are is not the same as some maybe more subtle balance details. I would much rather have assault IS nerfed because those are really powerful in my experience on some maps. They have insane dps even with no upgrade. That dps is very noticeable when you play them and against them. I don't find that to be the case with IS in every situation. And also I don't disagree that IS are over performing at the moment. But the way he puts it it feels like they are unbeatable. He was predicting that they are going to blob IS and win the whole Cup. Then it didn't happen the way he thought it would happen. So he started with 'grens are useless' and people used grens too. Then IS did not win the cup in the end and he continues to talk about how they are a win all unit which they most certainly are not. Ofc you can spot a balance issue while not playing a unit. But in a game where tactics and approaches play a large role there can be bias to his conclusions. This is only logical. Don't need knowledge of the game to know that you can't purely balance only by playing against them and probably most games are from OST perspective anyway. But in the end I trust the balance team and every mistake that they make they will try to fix it as best as they can. They are not trying to kill his beloved faction (I hope). And in the end I am looking at the ladders top 10 and Asha has a +49 streak with OST. You mean to tell me he never faced UKF once and that is the reason he has a big streak? Ofc not everyone is as hood as top10 but I am just pointing out that sometimes it may be the player that is the issue and only playing against a unit is not a good way to spot issues in the balance. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 22:08 PM
Oh ofc I agree totally. You can protest all you want. I got UKF as a gift and I happen to like them personally but not my fav faction. And also this is not the same UKF it was when it was released so that kinda messes up his argument even more. But making threads and posts and comments about UKF OP when he never even used a single unit? That seems absurd to me. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 21:47 PM
How is the existence of my playercard going to win you this argument? Are you ok dude? 1. You don't understand how IS stats work (obv) and 2. I have no idea if you ever even played brits for more than a few games. For all I know you could have played them 20 times 3 years ago and never came back to them... Sure seems like it sometimes ![]() Also I can click on my player card, not sure why it is not showing to you In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 21:39 PM
I can't believe someone actually needed to tell him this twice in one thread for him to maybe get that he doesn't get the basic stat of a unit he is bashing... And this is the guy who does 70% of the crying about UKF... Does he even play UKF? I only see him speak about OST. In: COH2 Balance |
Thread: Adjustments for the Brits27 Apr 2020, 18:57 PM
In order to balance Brits I’d follow more of a CoH1 model. I actually like this but I would leave the UC the same and increase rate of fire on the mortar pit since in 3v3 and up it really doesn't dmg for its cost most of the time and it gets more durable when vet In: COH2 Gameplay |
Thread: Hold the line ability ?bug?25 Apr 2020, 13:43 PM
When you use the ability ''Hold the line'' it says that planes will fly over all allied controlled territory. But in reality they fly only in the territories you yourself capped. If your ally capped it before you you will not get the planes but only the inf buff that comes with it. Is this a bug or is it supposed to work like that? In: COH2 Bugs |
Thread: High CP Commander abilities25 Apr 2020, 13:29 PM
Idk. All I know is that planes do not fly in the sectors you yourself did not cap. You get the shield icon over the inf but idk if the bonus applies (or how big the bonus is). But if the planes not triggering in the areas you did not cap is a bug that bug is here for a long time. In: Lobby |
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