Besides the Panther lulz:
-I´m seeing grens or cons being updated
-I would love changing the role of Penals into more mid-long range combat oriented with a price increase of 300-320mp (basically the old Penals at 320mp)
-M3 mp decrease should be paired with a slight fuel increase. 221 should get a slight fuel increase.
-PTRS/Bazookas for Penals only at T3/T4
-Shocks armor should stay the same
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: SAGE BALANCE 1v1 20 Apr 2014, 03:44 AM
In: COH2 Balance |
Thread: Maybe Soviet M3 could be a bit more resistant...20 Apr 2014, 03:33 AM
I would say its fine, only thing i would see it get a slight fuel increase with a mp decrease (+2/+5 fuel | -30mp) On a similar fashion, the 221 should have a slight fuel increase (+5fuel). On an another note, i think the fuel cost for the LMG Gren/PG 250 is a bit high for what it does. In: COH2 Balance |
Thread: How do you use the Mighty Elefant.20 Apr 2014, 03:25 AM
Use it depending on map and what your opponent have. Since you have spotting scope, i prefer playing with T2 222. Make your goal making it into vet2/3 (easier this patch). Insta maphack. You wont have any issues of getting your Elephant flanked with that amount of vision. Make use of Teller mines (Riegel are more difficult to use since not so many people invest now on a HT). Ram is the first option to deal with it. Have an MG/PG ready to kill out Guards. Buttoning and bombing strike is another good counter. Don´t rely on the Elephant to be your saviour. In: COH2 Gameplay |
Thread: Create your own commander !!! :) 20 Apr 2014, 03:13 AM
Aren't you breaking NDA here, therefore making relic even less to want to get actual player feedback? We are no longer part of the beta. When i did i neither deny or affirm anything. This are things that have already been leaked, showed, said or found on the Worldbuilder. Anyway, yeah i would edit. Anyway, i didnt found too many updates if any during my stay on the beta regarding the new commanders (balance/bug fix are another thing). I think anyone who test them got their issues at first time but it seems things stay the same. Seeing the No retreat no surrender being the same makes me a bit worried about the other commanders. Ontopic: PPSH Conscript Repair AT Partisans Mark Vehicle IS2 Assault Grenadiers Cammo Single Strafin run Stuka Dive Tiger Ace In: COH2 Gameplay |
Thread: Create your own commander !!! :) 19 Apr 2014, 14:07 PM
-EDIT- I just hope that the policy of not changing things eventhough they are obviously broken have change and hope for the ones on the beta that they make periodical changes in order to get into something more balanced -EDIT- As i said, RAM ALL TEH TANKS!! In: COH2 Gameplay |
Thread: It's bullshit but I start agreeing it is > Grenspam19 Apr 2014, 02:30 AM
Patches will roll, meta will change, but M3 Shocks will never be forgotten. In: COH2 Gameplay |
Thread: Create your own commander !!! :) 19 Apr 2014, 02:29 AM
Soviet "Elite Troops" Doctrine. Instead of spamming G43 n vet we have T34s... Because people love ram mechanics ![]() In: COH2 Gameplay |
Thread: Rifle Grenades19 Apr 2014, 02:24 AM
First of all, less RNG. Second: i think it´s obvious that i can throw further when i´m standing and have certain "momentum" while running rather when i´m on a prone position and crawling. Third: i don´t think that standing/crouching to throw a Rnade is a good idea when you are under MG fire. In: COH2 Balance |
Thread: Handicap system in coh2 matchmaking?18 Apr 2014, 18:05 PM
How about this? Before someone says it: do we have enough playerbase ? In: Lobby |
Thread: Rifle Grenades18 Apr 2014, 18:03 PM
So, anyway. Rifle grenades 1- And mortars 2.3.4- Reduce range on grenades while suppresed. That´s it. In: COH2 Balance |
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