Meanwhile the Panther vs Jackson
Unlocks combat blitz ability
+10% armour +160 HP +40% turret rotation speed
-30% reload +20% rotation speed +30% ac/de-celeration
+5 range -25% scatter
+16 sight range. when stationary: +53.85% accuracy
Unlocks the HVAP ability
+30% sight range +30% accuracy -20% reload
-30% reload +30% penetration
"See, i'm a merciful god", i don't hit you as hard as the other guys.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: My wish for better infantry combat12 Nov 2014, 15:58 PM
In: COH2 Balance |
Thread: About the B-412 Nov 2014, 14:58 PM
On 4v4 you MIGHT have to build it outside the base, take Semois, Kharkov, Moscow, etc. All maps on which you build it INSIDE the base. In: COH2 Balance |
Thread: About the B-412 Nov 2014, 13:57 PM
It's not a bug, is a slip on balance. I'm not 100% sure but this happens with other support weapons as well. Thing is B4 is really low. While you lose veterancy, you don't actually lose the weapon. If you were not so paranoid regarding "OH MY GOD THEY WANT TO NERF MY B4!!", i'm saying that static artillery needs some tweaking. All people complaining that you don't have non doctrinal solutions to heavy tanks, well yeah, i'm also in favour of increasing non doctrinal solutions! In: COH2 Balance |
Thread: About the B-412 Nov 2014, 09:18 AM
Dude, think... Repair, crew with CE, no popcap penalty and mp drain, he wasted 180-240muni. In: COH2 Balance |
Thread: Obersoldaten and stuff12 Nov 2014, 08:22 AM
I sense some moderation incoming... RescuethreadV2.exe 1- Lethality during early game is PERFECT. 2- Lategame lethality is a bit over the top. This includes several things but let's focus on infantry AI. 3- While upgrades should be meaningful, they shouldn't be OVER the top. This leads either to blobs or spread out A-MOVE army. 4- Going back to Obers specifically, LMG34 is INSANE (see any unit which manage to pick them up). You could make the squad spawn with 2 LMG34 or just 1 and spread the DPS. 5- We could go back into making all LMG stationary. This would affect both Paratroopers and Obers (if you want DPS on the move, go STG or Thompsons). In: COH2 Balance |
Thread: Make Old penal troop come back?12 Nov 2014, 07:31 AM
It's not about bringing back the ol Penals, rather a tweak on their intended range use and overhauling. 6 SVT with increased DPS at long range won't work because they drop DPS way too fast and you still have a flamer upgrade which doesn't synergies with their long range duties. http://www.coh2.org/topic/21121/diversifing-the-dps-roles-of-penals-and-cons In: Lobby |
Thread: Ostheer vs USF12 Nov 2014, 00:00 AM
I get destroyed by Ostheer on Kohldny Ferma as USF. Dat house near the mid VP. Also, dat wide open cut-off. More like, West spawn is better despite of factions. In: COH2 Gameplay |
Thread: Why is there no hold ground button in this game?11 Nov 2014, 23:59 PM
This would had been a real concern on a previous patch. Your units dance way less than before and they stay on cover. Instead of asking for a hold ground, you should ask a button for ALL UNITS for hold fire. In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade11 Nov 2014, 15:54 PM
I laugh at the idea of someone spending 45/90 muni on a satchel/demo to destroy a free barbwire which can be built again later ![]() Minesweeper kit should be able to cut it but 2x/3x slower speed. It seems you haven't experience the worst aspect of it, the ghostwire. Same results, 0 time to build it. :::::.....::::: I'm not sure if Guards can manually target it (finish barbwire). :::::.....::::: Bonus: you can also block and mess up with pathfinding by using sandbags with Volks. You can stop M3 and M10 with it, and forcing extra micro with infantry. On retreat they would take the long path. As allies you can use tanktraps with RE. In: COH2 Gameplay |
Thread: Correct numbers,stats of all units11 Nov 2014, 15:45 PM
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web#gid=0 Easier to look at. In: COH2 Gameplay |
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