Solution: change how it approaches the battlefield while mantaining the timing of unloading it's payload.
1-Make the plane arrive from the opposite direction you want it to cast the strafe*.
----This makes the plane be counterable.
----It makes plane crashes not be only for the victim of the strafe
2-The plane then makes a U turn and strafes.
3-To account for the longer exposing time some changes have to be done so the time of attack remains practically the same.
----Plane arrives inmediatly after casting the ability
----Flares are delayed a bit
----Speed of plane might need to be increased
Guys, give it up, it is quite obvious to everyone that the PTRS cannot keep its current stats when wielded by cons. It would be like giving the lmg34 upgrade to volksgrenediers. The lmg34 is fine on the obersoldatan, because the squad itself is expensive and not spammable. But give this upgrade to a much cheaper squad that you WILL have at least 3-4 of on the field at all times and you have an OP upgrade. Not to mention that lmg34 on volks would have an lmg squad that can build green cover, much in the same way that PTRS on cons gives you a squad that can sprint into their weapons' optimal range.
The conscripts aren't the problem and the PTRS isn't the problem. The problem is giving such a potent AI upgrade to such a weak squad that can benefit so immensely from it.
4.992 4.16 1.8304 REAL PTRS DPS
5.203 2.611 1.968 Kar Gren
You are basically giving them a Gren Kar with a better profile at mid range. By far it doesn't have a close damage to any LMG.
The problem is not the damage it is dealing to infantry, the problem is that it's sniping support weapons (instead of the crew).
My point of bringing up the DPS is the fact that it allows a Con squad to kill a crew weapon very fast compared to an Ober blob or Gren blob. Not that V infantry it is better pure DPS wise.
Still though, the PTRS's burst damage is great as two hits is a dead model and that's not hard to achieve when you have 8+ PTRS's.
Before the patch, killing an empty weapon was as fast as shown up on the video (taking into account supression reduces to 25% dps, therefore 2 PTRS takes roughly the same time).
You can kill EMPTY support weapons as easily with 3 Shrecks or 3 zooks. This rises the point, as i've already said, that probably prioritization of target is set higher to the support weapon rather than the crew.
The PTRS has higher DPS than the LMG42 and LMG34; I think you can see the issue with cons being able to get 2.
11.561 16.802 16.833 LMG34
5.667 8.191 8.169 LMG42
9.371 6.403 3.436 PTRS (coh2stats)
4.992 4.16 1.8304 PTRS (manually done DPS)
6.818 4.231 3.309 Kar Ober
5.203 2.611 1.968 Kar Gren
2.989 1.521 0.734 Mosin Con
4.113 2.234 1.238 Mosin Guard
Note: i doubt of that PTRS dps. While the google spreadsheet is outdated, i verified that stats on the spreadsheet and coh2stats are equal (bar accuracy) and looking manually for the DPS shows that it's:
4.992 4.16 1.8304
Would love to know how DPS is calculated on the coh2stats page.
IF the DPS is the one showed up on coh2stats IMO PTRS DPS should be cut in 40-30-20%. This would make it a slightly better Kar98 Gren rifle. If DPS is what i mentioned, leave it as it is.
Anyway, i think DPS should be the other way round. Higher at longer range, lower at close range (just like pathfinders). Since the PTRS is consider like a sniper rifle right?