
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: OST Panzerwerfer: Truly Underpowered26 Mar 2015, 18:33 PM
I would use the Su76 on it's actual state, on 2v2, if it cost 50f. Would help deal with mech/PII and not delayed me so much my call ins if i also get a Katy. In: COH2 Balance |
Thread: Real Talk: Panther26 Mar 2015, 18:29 PM
Then give it overdrine engine crit (same as ram) after using it.
And that's a mistake. That's the whole risk for going solo. That's your mistake for getting into trouble. If blitz was an offensive ability only castable prior to combat, it would be more logical. But it's just the perfect excuse for, oh crap i made a mistake, save me button. Reverse blitz me the hell out of here. "Other issues, such as awkward movement behavior or unrealistic accuracy, made the ability feel a bit cheap and magical." ![]() In: Lobby |
Thread: Real Talk: Panther26 Mar 2015, 17:45 PM
And remember guys, because it's OKW, their blitz has to be better ![]() In: Lobby |
Thread: OST Panzerwerfer: Truly Underpowered26 Mar 2015, 16:19 PM
Ding, ding, ding, ding! I think we have this month's most "valuable" post. In: COH2 Balance |
Thread: Relic - a word about DLCs : Our Rules and Guidelines26 Mar 2015, 15:43 PM
I was like, didn't we have already a thread about this. :takes a minute to read: Clever. In: Lobby |
Thread: How to prevent blobs25 Mar 2015, 23:48 PM
In: COH2 Balance |
Thread: Real Talk: Panther25 Mar 2015, 19:37 PM
But that's not how statistics work. It's as common to get a Panther killed by a Su85 on 5 shots as to take 10+ shots (bounces and misses) In: Lobby |
Thread: Real Talk: Panther25 Mar 2015, 18:06 PM
... That's some lucky Su85 ![]() How many times did you made the test at max range for that to happen? The "all shots penetrated" is some BS or unlikely situation. We are talking about 6-9% of that happening (depending on distance). That's why he said 8 shots and (he should had said) 4 shots on average to kill. 8x4.25 = 34s You have 56-62% chance on pen, therefore a rough 60%. 4x7.5 = 32s You have 100% pen. In: Lobby |
Thread: New Veteran Abilities for Allied Vehicles25 Mar 2015, 16:41 PM
If you want to go the "stun" path, just make it stun not thread break. Tiger/IS2 already has a chance to stun on deflect. To make it a bit different to TWP, it could be a 15s (2shots) ability on which every single deflect stuns the enemy tank. Something different: KV-1, IS-2: Man the Guns- Rate of fire increased by 30%, movement speed cut in half. 50 munitions, remains active continuously until deactivated, much like Take Aim on the 57mm. In: COH2 Gameplay |
Thread: Real Talk: Panther25 Mar 2015, 16:26 PM
Besides the usual forum war, i'm delight by the amount of post on so little time this thread got. PD: we have a new/old troll now here?
I don't usually play as USF but those numbers looks like crap. USF start with 10 fuel (?), LT cost 50, cpt cost 80, Major is 90 (?) and finally yes the Sherman is 110. I'll add 10 (ambulance) and even 25+ for nades/bars. -10 + 50/80 + 90 + 110 + (10/25/35) + (20 if M20) = >Fastest rush LT no ambulance, no upgrades: 50+90+110-10 = 240f >>>Fast rush LT ambulance+nades/bar, LT: 50+35+90+110-10 = 275f >>>>>M20 LT, ambulance, nade/bar: 50+20+35+90+110-10 = 295f >Fastest rush Cpt, no ambulance, no upgrades: 80+90+110-10 = 270f >>>Cpt and ambulance + nade/bar: 80+90+110+35-10 = 305f In: Lobby |
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