Yes it has been always the case, afaik it's even intended and was asked in a stream 100 years ago.
The good ol:
We have a bug > Working as intended/feature
Thread: Stun Grenades cancelling retreat30 Sep 2015, 17:58 PM
Yes it has been always the case, afaik it's even intended and was asked in a stream 100 years ago. The good ol: We have a bug > Working as intended/feature In: COH2 Balance |
Thread: Cruzz's The More You Know30 Sep 2015, 17:57 PM
Nope, it doesn't work the other way round. Normal grens doesn't get affected (IIRC, can't find the post) In: COH2 Gameplay |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 01:18 AM
Only thing i'll say: Luftwaffe is light years ahead of both mechanized and recon. Fortifications (due to meta evolution) is on the same tier as mechanized and recon. Both in 1v1 and teamgames. In: COH2 Balance |
Thread: Centaur29 Sep 2015, 23:50 PM
... Not much to add, as it seems it's the general consensus here. In: COH2 Balance |
Thread: OCF recap thoughts29 Sep 2015, 06:07 AM
Regarding the first week Bracket Qualifier *Any number mention are just arbitrary numbers made for example -Make ladder rank matter. Give a limit date and say that the top32 average from your best Axis and Allies rank skip to R4/5. Top64 to R3/4 -Make those without any rank or with a pretty high rank (arbitrary number) play the first rounds of Bo1. You could also made them play on Saturday instead. Theres no point on making some people play so many one sided matches (most games from R1 to R4). Invitations IMO they were seeded a bit too high. Maps New DLC maps should only appear once during this stage. If both players don't own an Expansion, they can't play on those maps (i saw this happening during R1). Why no Langres? Commander bans Rifle n Elite: i think it's more about an issue with vet rifles (not so much with flamers or E8s), vetting troops and the TA. Veto commander? Fatigue system? In: Lobby |
Thread: Who won the COCOJAMBOAWARD?!?29 Sep 2015, 05:51 AM
VindicareX for JAGDTIGERHYPE! The dream was not complete. I wanted to see JT + KT wombo combo. In: Lobby |
Thread: GG Ami, staff and players29 Sep 2015, 05:20 AM
Yeah, Twitch chat is pure cancer. Either you flow with it or you're just better ignoring it. In: Lobby |
Thread: How to make kv1 balanced?28 Sep 2015, 20:46 PM
One would had thought that it was "practically" balanced. Then we had UKF to put it to cry in a corner ![]() In: COH2 Balance |
Thread: Soviet vet 1 abilities28 Sep 2015, 19:08 PM
Adding more rockets to that barrage would also offset it's risks. In: COH2 Balance |
Thread: Soviet vet 1 abilities28 Sep 2015, 18:15 PM
Med packs on all German infantry removed. Split up vet 2 into vet 1 and 2. Keep it on Pio/Gren in the same way tripwire on CE/Cons. Medpack should be like Sturmpio medkits, but a single stash. ----------------------------------- OP: I made similar threads in the past (note that some changes were thought with their meta in mind) http://www.coh2.org/topic/23980/overhaul-of-vcoh2-vet-abilities http://www.coh2.org/topic/31643/vet-abilities--su-tracking http://www.coh2.org/topic/31938/vet-abilities--infantryarmored-detection http://www.coh2.org/topic/32191/vet-abilities--penals--zeal http://www.coh2.org/topic/31314/vet-abilities--oh-medkit Trip wire flares: elite infantry needs something different (Penals, Shocks and Guards. Partisans vet1 ability should be cammo and vet3 increase to 5 man) Secure mode: yeah. It's fine on T34s and T70s but rest of tanks needs something better or different at least. Counterbarrage: while i don't think it's neither fine nor bad that units have it, it should be changed appriopately. On mortars: it should have a faster rof (pre nerf rof). On Howitzer/Panzerwerfer: it should had a .66 cooldown in comparison to normal barrage and scale with vet as well. I might as well make a 2.0 version of my old thread later on. In: COH2 Balance |