Zerg solution: T34-76s comes in pairs > 500mp, 140f, 18popcap
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: T-34/76 - just little fix24 Oct 2015, 00:09 AM
In: COH2 Balance |
Thread: Relic Stream - October 2122 Oct 2015, 17:56 PM
That's more an issue with the combined arms ability. Unless it's a passive ability (which would be OP) i don't think it should be balance around it. Knowing this, i don't think messing with range is a good idea. Sight and RoF, sure. This design of the units is fine if you combine it with this and that doesn't work. See Valentine and Sexton, post nerf Osstruppen and Artillery officer, FHQ and 45mm AT gun, etc. In: COH2 Gameplay |
Thread: Soviet balance issues like IS-2 and Inf vet 1 abilities22 Oct 2015, 17:34 PM
To put it simple: Veterancy overhaul is needed. IS2 is fine. Welcome to the jungle. In: COH2 Balance |
Thread: Relic Stream - October 2122 Oct 2015, 17:26 PM
It has the same armor as the Tiger at 300 M26/PV/Tiger HP: 800/800(960)/1040 Armor: 300/320(352)/300 Movement Speed: 6/6.6/4.7 Acceleration: 2/2.4/1.5 Deceleration: 4/4.5/1.8 Damage: 160/160/160 Penetration: 220/240/260 vs Equal vs -20pen across board Accuracy: 0.035/0.045/0.06 vs 0.03/0.06 vs 0.025/0.05 Reload: 5.5/6.25/5 Real RoF: 5.75/7.5/5.25 Radius: 4/0.5/3.5 We still missing scatter and AoE profile MP: 600/490/640 Fuel: 230/175/230 It doesn't have a vehicle crew and it seems it has AP shells. Why not 900hp (survives an extra AT gun shot) or cut down fuel cost (not mp) to 210f. In: COH2 Gameplay |
Thread: I love CS:GO22 Oct 2015, 15:41 PM
You can discuss scales of P2W. It's not literally P2W but CoH2 enters on this group. Note that i'm fine with expansions (WFA or UKF) or DLC that only affects single player (ToW) or cosmetics (Victory strikes/Skins). It's not about price also. It's a matter of principles. I refuse to buy any single DLC commander (i'm still missing Rifle, Scavenge, AssG and Osstruppen as the important ones) due to: -Releasing them at day0 after game launch or expansion (both EFA, WFA and UKF) -Price correlation with content -Been top tier, op or broken As they say, vote with your wallet. Eventually, hopefully, war spoils will end up been finished. In: Other Games |
Thread: Nobody plays Axis...22 Oct 2015, 15:14 PM
Clean up a bit the thread. Ontopic: it's pretty clear that UKF is absorbing most of the players. PD: the guy is asking for someone to play with and here we are discussing "balance" problems again. In: Lobby |
Thread: I love CS:GO22 Oct 2015, 14:54 PM
Are there other games with worst P2W system? Sure. Are there other games with better systems? Absolutely. Why do we have to compare with the worst, just to feel a bit better about ourselves? The game just needs a grind system (Warspoils) without it been complete RNG. To the thread starter, shame to see you (or anybody else) leave (the competitive scene), maybe you come back next year. +1 The problem is not (so much) people leaving due to stale meta or balance, but due to DLC policy. In: Other Games |
Thread: OH recent buffs. Justification?21 Oct 2015, 22:13 PM
Angoville, arnhem, semoski Winter but I guess just Bad luck that they were all ally sided. (Keep in mind many ally Tools were Banned like units and commanders!) If your point is there is a slight allied advantage i'll agree. If you think the difference is an 80%, i won't. I'll say the gap is around 5%, as shown on coh2charts. The difference between allied factions and Axis on automatch, is that i can close a game on <10min as allies by going M5, T70, M20, Stuart or Centaur. The only match up i used to end quickly was with OH vs UKF on release. Regarding OCF, there was almost no high skill level match ups till R5-R6 and by that point almost all agree that fatigue was an issue. I would put more emphasis on knowing the stats for the 2nd week where all players were prepared. Still you realize that we have such a small sample with several factors in it that drawing a cause is not possible? I'll say theres a small edge overall in favor of allies, but it's not 80%. In: COH2 Balance |
Thread: Relic Stream - October 2121 Oct 2015, 19:06 PM
4 weapons slots but no abilities. Seems kinda plain. In: COH2 Gameplay |
Thread: [Ost/Sov] [All modes] [ISU/Elefant docs OHKO Fixed Arty]21 Oct 2015, 19:03 PM
Artillery doesn't even counter these units anyway. Even well timed barrages will only manage to do 200 or 400 damage at most, which isn't really dangerous to these high health units. So it's doesn't really matter. Exactly. It has been suggested in the past but only a handful of commanders have been change after release (Sturmtiger > PIV and Irregulars > AT partisans) In: COH2 Balance |
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