And stuka strafe was nerfed too.
No it wasn't. That's the loitering one, which in fact was buffed by the change.
Thread: CAS fuel transfer to munitions needs to be reduced 8 Nov 2015, 17:20 PM
And stuka strafe was nerfed too. No it wasn't. That's the loitering one, which in fact was buffed by the change. In: COH2 Balance |
Thread: Change the Sturmpioneer Heal 8 Nov 2015, 16:07 PM
AoE heal. That's it. In: COH2 Gameplay |
Thread: Obersoldaten and stuff7 Nov 2015, 08:26 AM
Open a new thread if you think it's worth discussing In: COH2 Balance |
Thread: stuka close air support in lightning war doctrine too good?7 Nov 2015, 08:25 AM
i think lot of people are forgetting its damaged got nerfed from 120 to 60...which made cas bad but the one with 2 planes now is good...i would like il2 get buffed i think planes should be like this just make aa strong against planes then aa will be more relevant while planes not being useless...if you see planes just go aa good agsint infy and planes 90% sure CAS AT strafe didn't get nerf (saw it 1shotting a M26 last week). The one which got it's damage halve is the loitering one as they added a 2nd plane. This leaves some reaction to the player but double the effectiveness against light vehicles, support weapons and infantry. But it also is pretty much the same as the P47, as in same warning time, similar damage/cost etc. AA vehicles shut down both abilities fairly well (as in make them almost useless). CAS: 200 muni vs P47: 240 muni Problem with P47 is that it won't hit medium vehicles as the missiles goes through the sides. It won't target infantry nor support weapons but the splash of the rockets is good. CAS will prioritize vehicles but it will hit whatever is on the zone. IMO, AA should be better. Less range but shutting down planes quicker. In: COH2 Balance |
Thread: Never give up, never surrender7 Nov 2015, 07:52 AM
3AM, reflex are slow. One last "short" game... There's never such a thing right? Here we have Luftwaffe + Elite Doctrine vs Armor company and Shock Rifle doctrine. Not a high skill level match up (i'm mentoring a "new" player) , but entertaining nevertheless. In: Replays |
Thread: UKF lack of indirect, building counters and map balance7 Nov 2015, 07:40 AM
T3 should be more expensive (fuel wise). Nades should be fused with the 5th man upgrade and slightly make it more expensive. In: COH2 Balance |
Thread: Why OKW has resource penalties - Justification?7 Nov 2015, 03:15 AM
Kubelwagons often force your opponent to spend resources on tech they otherwise wouldn't. Soviets can panic build scout cars or AT grenades, Brits can build a bren carrier, USF may pick mech doctrine or rush for an M20. Kubel is useful only on certain maps. And any decent player can work around it by using green cover/garrison. It's not an MG42, so it won't do as much damage. You don't have to panic retreat if you are suppressed. I sense that you think mech is the way to go as OKW. I'm sure if that would be the case, we would had seen more of it during OCF or from any of the other top players. Going mech > Flak HQ on 1v1 puts you way behind on the attrition war and makes your fight sloppy as you can't fight back at 100% health. This would be feasible if Sturm vet1 medkit was improved or reworked. If you wreck a USF player with a P2, then they are doing something horrible wrong. Either they get a Cpt and a Stuart (which hardcounters your P2) or they should had either tech major/Cpt if they had gone for M20 play. Most people skip major if they don't have a big edge on you to pull out a Sherman before they are punished by no AT. In: Lobby |
Thread: USF cakewalks OKW and Ostheer7 Nov 2015, 02:38 AM
That kind of logic doesn't work with me. Rifle was and is broken. Fixing issues with USF has nothing to do with Rifle company overperforming. I won't talk about OKW as i'm not playing 1v1 with OKW (yes on other modes), but as OH you have the tools. Is it harder, probably. You have to be on point with your MG/sniper play. In: COH2 Balance |
Thread: 2v2 is done6 Nov 2015, 21:57 PM
Theres a difference between unplayable and not wanting to go meta. In: COH2 Gameplay |
Thread: ISU-152 feels really weak6 Nov 2015, 19:58 PM
And your idea of taking care of those mines .... M3 with sweepers inside ![]() In: COH2 Balance |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
