Hmm at this point, shouldn't this be on Workshop ?
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: New Commander: Terror Doctrine26 Feb 2016, 01:27 AM
In: COH2 Gameplay |
Thread: Japanese Faction 26 Feb 2016, 01:25 AM
Or just make more commanders #Commisar #PG2xFlamer ![]() In: COH2 Gameplay |
Thread: Useless unit list which need to be changed25 Feb 2016, 16:59 PM
Riegel: completely useless against USF and requiring HT makes it really niche. Valiant: that's more of a problem of Volks. I don't think the sprint is bad, rather than whenever i test the ability i don't see the accuracy been increased (maybe cheatmod problem?) Sector assault: i'm not talking about Assault artillery. I'm talking about the ability from Overwatch. Really underwhelming for 250muni. USF at gun imo is too frail, weak, and muni dependent to effectively use outside of a scenario where you have the entire map, floating MP with a Sherman force and the enemy builds a heavy or something That's because it's the only AT gun which has a crew with a 1.25 received accuracy. All other are at 1.0 or 0.85 for the rak. In: COH2 Balance |
Thread: Raketen should become uncloaked when capping24 Feb 2016, 20:22 PM
Don't Racketens move like molasses when stealthed too? Not when vet1. In: COH2 Balance |
Thread: Useless unit list which need to be changed24 Feb 2016, 20:16 PM
I think we might have a different concept between useless and requiring some slight changes. SU M3: it's dread to be a clowncar. I'll say we could match both rear and front MG to do the same damage but i'm not sure what else could be changed. Katyusha: it makes more sense for it to have suppression rather than the PW which unloads all it's damage on 1 barrage. T3476: better MGs, rework ram. There are tweaks that are worth trying (double T3476, replacing with 85s, etc) Su85: changing RoF for penetration wouldn't be bad. Having a different ability than tracking at vet1 should also be good. Heck, if tracking stays, it should track vehicles, not infantry. M42: make it a pseudo rak. (See mirage mod) B4: not sure what could be done but i don't think it's BAD. IL2: i don't want another skillplane but at least it should be worth the muni cost. You forgot: Assault Guards, 152mm Howitzer, tank traps, Allied supply drop on teamgames (rip with AA HQ), HTD. If we talk about veterancy abilities i could go even further. I guess i could go own describing each other unit. I'll limit to mention what is left USF: Medics (allow them to stay still and heal slowly AoE, make it cost muni), IR pathfinder cloak, P47 single strafe run (for cost IMO), 240mm barrage (just make first shell accurate). UKF: concentration barrage, Perimeter overwatch, antibuilding flame barrage, Forward observation post. OH: PG performance between vet0 and vet2, Ostwind AA (compared to Centurion), Hulldown (interesting in theory, should reduce a bit construction), LeFH, Riegel, mechanized assault groups (Gren/PG), tank traps, sector artillery, assault Grens scaling, Stormtroopers with AT, OKW: Valiant assault (i've never been sure if it actually works), Sturm Offizier lacking vet, Panzer commander (specially barrage), Sector Assault. In: COH2 Balance |
Thread: Too many planes.24 Feb 2016, 19:40 PM
Requiring LoS for abilities to work was a good direction. If AA were improved such as expensive things are almost guaranteed to take down airplanes immediately (Quad upgrade, AA HT/AA Flak, Ostwind, Centaur) + changes like planes having health (mirage mod), i think it should be fine. I think AA should kill planes faster but have a bit smaller radius instead. In: COH2 Balance |
Thread: Mortars/Howies: Nerf autoattack, maybe buff barrage24 Feb 2016, 19:36 PM
Barrage should be always better or at least offer an alternative to auto attack/attack ground. I'll include abilities like counterbarrage here as well. In: COH2 Balance |
Thread: "Rush into a key building = win" meta needs to stop!24 Feb 2016, 19:03 PM
Post replays, ask help here https://www.coh2.org/forum/2/state-office and next time you should post mode (seems like you play 2v2) or even maps you have problems with buildings. In: COH2 Balance |
Thread: Patch as a trick to sell commanders?23 Feb 2016, 22:33 PM
Until they give some camo time after leaving cover, fix spotter shooting, soviet sniper is not a reliable way to deal with OH sniper. In: COH2 Balance |
Thread: This needs to stop23 Feb 2016, 04:52 AM
1- Improve AI 2- AI better than 50% of playerbase 3- Fixed ![]() In: COH2 Gameplay |
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