Just give them a proper formation so i don't have to be scared every time they cross through cover. Boom done, fun to use.
PD: i'll rather have the option to build/call them from base and be cheaper.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Fallschirmjager LMG34 Upgrade Unlock20 Apr 2016, 19:10 PM
In: COH2 Gameplay |
Thread: "Nice to have" changes20 Apr 2016, 19:06 PM
Hotkeys. 2016 and we still have to rely on third party programs. In: COH2 Gameplay |
Thread: 30muni mine balance19 Apr 2016, 22:48 PM
You need realistic goals here. In: COH2 Balance |
Thread: Ostheer and Soviets obsolete?19 Apr 2016, 18:31 PM
Not obsolete but outdated. I'm still waiting for the veterancy revamp on EFA. In: COH2 Gameplay |
Thread: 30muni mine balance19 Apr 2016, 18:19 PM
Reducing mine damage marginally won't stop squad wipes. It just means it will be even LESS consistent because units aren't always going to be at full health, just like how their formation isn't always going to be the same either. You'll still have wipes, but mixed in with lots of non wipes. Or situations where half the models die and the other half are left with 10% hp and suppressed. Ironically you're introducing even more possible outcomes. If unit isn't at full health, then THATS your problem. You are taking the risk while pushing with units which are not healthy. On the other hand, if you have a 4man grenadier/PG at full health, you won't be punished by a random wiped after turning a corner. I fail to see how you are increasing the outcomes, when you are just reducing max damage value compensating with applying suppression. People most of the time confuse full health n model squad wipes and full model squad wipes. If the model health is at 90%, nothing changes compared to what happens now. But in the case of 100% health, then that model survives. In: COH2 Balance |
Thread: 30muni mine balance19 Apr 2016, 02:17 AM
I think what's worth discussing is: There's any point of having a wide variety of results with extreme opposite outcomes/results? Take for example ram. While i'll not be pulling the exact value, is there any point of having a 1% chance of immobilize or main gun destroy? Does this improve gameplay at all ? Wouldn't it be better if we normalize the behaviour such as this kind of crits never happen unless the enemy tank is already suffering from other crits or is too low on health ? Same thing here with mines. RNG/Formations aside, it's good to have mines only killing a single model and next wiping full health squads ? Would a middle point be better? If we reduce damage to 70/75 to avoid full health squad wipes but add suppression to them... wouldn't this makes them even better against blobs than their current iteration? In: COH2 Balance |
Thread: April 20th Update18 Apr 2016, 22:02 PM
The moment update/patch get's mentioned everyone: This are all bandaids. What's important UPCOMING AWESOMENESS So on May we might have a proper patch and on JUNE/JULY Warspoils system. In: COH2 Gameplay |
Thread: Basic Top 10 Stats18 Apr 2016, 21:50 PM
An outdated table with a sample size of 10, perfect for the balance forum. If you take right, small enough amount of statistical data you can proove whatever you want. Thats why Mark Twain once said that there are 3 types of lies: lies, damned lies, and statistics. Furthermore we are talking about random. Which means that you are paired with noobs and good players, randoms and AT. This kinds of stats says more about the state of the matchmaking system and pool of players than about balance state. In: COH2 Balance |
Thread: T34/85 vs Tiger meta was the best18 Apr 2016, 18:16 PM
I'll prefer this meta than 85 vs Tiger everyday. It's balanced to the point where i'll rather see buff/changes/fixes to see more units been relevant than rather adjusting the current powerhouses units. In: COH2 Gameplay |
Thread: A few questions on gameplay16 Apr 2016, 20:09 PM
Accuracy is 2.0 for all snipers. Garrison bonus is what differs for each sniper. So it's 0.5 for UKF, 0.4 for SU, and 0.325 for OH. Someone should verify this, but it would also means that infantry with receive accuracy bonus and size would be harder to get hit inside a building. In: COH2 Gameplay |
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