
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Weapon profiles8 Apr 2016, 02:18 AM
TL;DR for others or in case i'm not clear. -I don't think doubling the far DPS is the SOLUTION to fix Penals. But improving FAR DPS isn't bad as a starter cause CARBINES are not meant to be bad at long range and neither they should see their close damage reduce cause they are meant to be good at close (not as much as SMG) as well. -I think that overall, we are overvaluing this concept. As a general rule of thumb it should be: SMG > AR >= Carbine => Rifle > LMG The problem is that in reality: Upgrade > stock weapon. There's no such thing as a sidegrade for small arm fires and this is only present on PG G43s and somehow PPSH/PTRS conscripts. In: Lobby |
Thread: Firefly VS Panther7 Apr 2016, 20:50 PM
Panther isn't a dedicated TD. AND Firefly is mostly a sniper TD which requires munition to be useful/OP. In: COH2 Balance |
Thread: The freebie captain and AT nades7 Apr 2016, 20:21 PM
Upload replays and use this section next time. https://www.coh2.org/forum/2/state-office In: COH2 Balance |
Thread: Another idea to adjust penals7 Apr 2016, 20:13 PM
Use any of the other thread regarding Penals to discuss this. In: COH2 Balance |
Thread: current state of wermacht g43?7 Apr 2016, 20:11 PM
It is a downgrade in all situations. Unless you like the sound and lighting effect of course. On PG, it's a downgrade in all situations. On Grens, it's an upgrade in all situations. In: COH2 Gameplay |
Thread: Why is everyone getting their asses handed to them by brits7 Apr 2016, 20:05 PM
1. Welcome to COH2.org +1 IF you keep spamming threads, your stay here is gonna be short. Locked. In: COH2 Balance |
Thread: Weapon profiles7 Apr 2016, 19:57 PM
Weapon profiles are a guideline and not a strict rules but moving away from it makes the game worse and not better. When someone can he should try to follow weapon profiles. AND that's your opinion not a fact. "Weapon profiles" were meant as an easy guideline for newbies to understand at what ranges and roles their units would perform better. But since balance trumps realism, there has been lot of changes to weapons which depart from this point. -G43s are not unique. They are better at long range than rifles for the units that can equip them. If the weapon was not useful for long range engagements IRL, we wouldn't had scopes on them (JLI or OH sniper). So the thing that G43 and SVT are not meant for long range is bad as they are semi automatic rifles. -SP STG44 are more of SMGs. PG STG44 are true assault rifles. Vampir are better than the best Kar98 in the game at long range (Ober Kar) -Gewehr42 (Falls) are assault rifles and are also better than Ober Kars at far. They are better than the only LMG (DP) for Soviets at far. -Bars are better than any rifle at range. -Conscripts Mosin are "long range" weapons, but they need to fight close range against all other "long range" rifles. Against "close mid carbines", they don't have any range they can fight effectively. SVT is the only weapon functioning as a "carbine" and PG STG the only one functioning as an assault Rifle. So stop with the "weapon profiles" thing. Many thing have changed and been introduced since then. IF SVT would be "OP" if we buff them cause they are 6 of them? Well you can treat them equally to PF. Give them 3, make them better and replace the rest with Mosins. In: Lobby |
Thread: ESL cup statistics, part 1: Factions7 Apr 2016, 17:45 PM
By any chance do we have stats per map ? Awesome job btw. In: Lobby |
Thread: April the 6th Patch7 Apr 2016, 17:40 PM
So Relic killed the ESL replays for an AA bug fix with out any warning. :-/ Can't you still watch them as they didn't affect gameplay ? In: Lobby |
Thread: This game needs a kick feature 7 Apr 2016, 00:51 AM
2v2 with kick function ![]() /leave if you don't want to stay on those games. Alternative you can improve and get above the level where people afk. In: Lobby |
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