CPU is really good at splitpushing through the whole map and i'll argue it's better than the average player.
IF you could only give some instructions to the IA to avoid those "suicide pushes"...

Thread: Some fun - cpu is better than real ally LoL9 Oct 2016, 18:25 PM
CPU is really good at splitpushing through the whole map and i'll argue it's better than the average player. IF you could only give some instructions to the IA to avoid those "suicide pushes"... In: Lobby |
Thread: Allied infantry vs Axis tanks6 Oct 2016, 04:31 AM
I find it funny how ppl in the past complained about panzer tactician being OP while the m20, AEC, Puma, and flak half-track all have it non doctrinal. Heck Cromwell's and Sherman's can also fire it at range and that's also non doctrinal. Comet fires WP too lol. They are light vehicles vs saving medium/heavy tanks while also sipping away with blitz (reminder that those complains comes from vanilla coh2). The complain is basically it been a panic button. I'll argue they did it correctly with the Sherman (although it cancels the movement but at least now you can still move after the order is sent) and the UKF smoke is more situational (basically block vision on support weapons). In: COH2 Balance |
Thread: Ostheer Panther5 Oct 2016, 21:48 PM
About the offtopic units: Su76: fine. Barrage is a crap but a free bonus, tracking is fair but overpriced. If anything, pen could get lowered by 10-20 points (from avg 190), so it struggles against heavier tanks. Stug: it's fine besides the duration/effect of TWP (what is completely wrong is Stug-E twp). Been a 10s main gun disable or 15s turret lock would be fine. It might be BS for some people but i think it's on the "acceptable" level of BS or simple just good units. I wouldn't put it with mortar/vet3 double LMG rifles/Piat RE blobs. In: COH2 Balance |
Thread: What are your favorite units?4 Oct 2016, 18:01 PM
Clowncar Bonus unit: Phase-shifting tank In: Lobby |
Thread: Ostheer Panther4 Oct 2016, 17:55 PM
There were as much as lucky streaks on penetration as well as bounces on that replay. M10 vs PV is practically a coin flip. On that video, go to 50:30 to 51:40. The vet 2 M10 fails to pen 5 times in a row (it's not like vet matter) till he uses AP shells (which is a 70% chance to pen on a lower reload time, more than base PV). That's a 3% occurrence. PD: not a single medic bunker was seen that day With those "changes", I can't wait for a Panther to 2 shot a Jackson, or 3 Shot a anything that's not a Pershing. There's something called command Panther and mark vehicle which already does that. Regarding the PV per se, i think there's a couple of ways to approach it. 1-Make it hit harder. Or 2-Make it hit more consistently. In: COH2 Balance |
Thread: USF instant critical repair29 Sep 2016, 21:42 PM
yea but it s not like one is better than the other some have range other have higher deflect Deflection damage is meaningless. Range is a huge factor for non sprinting units, specially against light vehicles. Penetration is huge against medium and heavies. Ex: PF tries to snare a Sherman. There's a +33% chance to fail. Volks tries to do the same thing, needs to get closer. +12% to fail Falls from longer distance tries the same. 7% Yeah "its the same". Just admit that you were wrong that they are all equal and continue discussing how superglue has always been bs (although there's no much else to discuss ![]() In: COH2 Balance |
Thread: How CoH2 works! :bananadance:29 Sep 2016, 20:40 PM
But isn't Garand + Bars + 1919 + Zooks + Mortar enough to be called combined arms? ![]() In: Lobby |
Thread: USF instant critical repair29 Sep 2016, 20:16 PM
so many thing are wrong (or biased ) here first of all at nade is same the as panzer faust Hmm nope ? They all do the same damage on pen (100), but have different pen, range and deflection values. We have Gren Panzerfaust: which is also used by Falls. Avg 150 pen, 0.45 deflection, 30 range. We have Volks faust: Avg 140 pen, 0.80 deflec, 20 range. We have con AT nade: also used by Partisans/Tommies. No drop off 100 pen, 0.80 defection, 20 range. We have Rifle At nade: also used by PF. 100 pen, 0.80 deflec, 30 range and min 5. Not sure if this happens with Gren faust/Con AT nade as frequently, but i've issues with Volks faust/Rifle At nade firing (the bug on which u have to wait till the model that is set to fire, reloads and specially when that model dies and switches to another one). No comment about both opinions on units as it's irrelevant. Superglue is OP (cost) and bugged (u just need a quick tap). In: COH2 Balance |
Thread: Spare a thought for the thankless role of community managers28 Sep 2016, 20:43 PM
This is not about "protecting" wada, rather than the drag out discussion which follow after that post (saw it before, but didn't invis it). In: Lobby |
Thread: Spare a thought for the thankless role of community managers28 Sep 2016, 18:24 PM
Invis several post. If you want to continue, use PM. In: Lobby |