Mgs also fire slightly farther then their arc when they are in some buildings.
Cause the arc starts from the center of the building and not from the windows.
Thread: MG-42 same sight as sniper28 Oct 2016, 23:29 PM
Mgs also fire slightly farther then their arc when they are in some buildings. Cause the arc starts from the center of the building and not from the windows. In: COH2 Balance |
Thread: Volkgrenadiers Kar98 is too accurate27 Oct 2016, 22:13 PM
snip I did the following test and left it running for like 15mins. A: Invulnerable Volk model with STG B: Inv Volk m. C: Vulnerable Volk m. -Made 3 lines of sandbag of 2 segments. Space between each other only for 1 model. -Sandbag 20m away (nade range) -Put B in the middle and added 7 C models around it. 8 models on the 2nd and 3rd line. -A targeted B Results: -1st row: only 1 model to the left n right got hit -2nd row: 4 models -3rd row: 5 models This wasn't perfectly alined (and i should had put 9 models so 4 to each side but i was lazy) so results may vary but it seems that it hits things in a cone which extends from the targeted model. In: COH2 Balance |
Thread: Volkgrenadiers Kar98 is too accurate27 Oct 2016, 19:56 PM
Do we know how much does this shots may scatter? I guess this can be done by testing it against Falls (which i guess they are one of the units which hug the most) or spawning several 1 model squads and putting them side by side. In: COH2 Balance |
Thread: Whermacht grenadiers are saveagely overperforming26 Oct 2016, 14:47 PM
Since it doesn't seem that my previous message reached you (visit stage office and present some own replays to analyse and ask for guidance prior to keep opening threads on the balance section), kept opening threads and having several reports... Take a break from the forums. Once you come back, if you don't follow the bolded part, the temporary will change to permanent. In: COH2 Balance |
Thread: October 25th Update26 Oct 2016, 14:18 PM
snip That was what i guessed. My point was, people complaining that there are no COMMUNITY MAPS for 3v3+ been added when there might not be there ANY PROPERLY TESTED/VIABLE map to add. In: Lobby |
Thread: October 25th Update25 Oct 2016, 22:57 PM
guess not Are there any good-competitive map/mapmaker for 3v3+ ? In: Lobby |
Thread: Mortars/ISG/Pack Howitzer25 Oct 2016, 21:39 PM
-Revert fix/change to range increase on auto attack at vet 3. Make it affect only barrage as before. Fixing +100 range mortars: reduce aa range but increase performance on barrage (cd, scatter, etc). -Mortar pit: first of all fix it bugs and equalize performance of both mortars. Reduce aa range to 100, reduce cd on normal barrage (115 range) and give it an extra light barrage (bigger cd, low damage n aoe, higher range) -ISG: reduce AA range to 90 but highly improve barrage (cd, range, etc). Let it switch munitions with hollow shells (make it vet1 ability). Improve anti garrison. Overall i think this is the hardest to make it right. -Pack Howie: give it +2/3 shells on barrage. -120mm: dunno why the complains cause for it's cost it doesn't shine. You see it cause it's on Guard Motor. It's perks are that it's a call in, survives with 1 man and the extra +20 range. But you are paying +100mp, it takes ages to deploy n move, barrage has lower Aoe than AA (wtf) and not so much lethal range improvement to other mortars (1.1 vs 1.0), AA is indeed much lethal (1.5) but it's also slow as fuck n has huge scatter. It also takes double the amount of xp to vet than a normal mortar. Options to make it a bit more different: -Increase damage to garrisons and emplacements. In: COH2 Balance |
Thread: Volkgrenadiers Kar98 is too accurate25 Oct 2016, 20:44 PM
When mods have to invis your threads, take it as a sign you need to slow down a little. There is a point where it just turns from being an active user to you being a flood control problem. Stole my words. And with that this is gonna be your last warning (which is gonna be longer than your last ban): you keep with ONLY 1 thread which MUST INCLUDE an own replay, or abstain of posting on balance. In: COH2 Balance |
Thread: October 25th Update24 Oct 2016, 21:11 PM
IB4 -OMG Who cares about those skins! (Activate historical skins only) -Where is the mortar nerf!? (There are "0" balance changes") Things i hope for: -That they also fixed the USF at gun crew size (if it still remained at 1.25) -Hopeful they add enough vetoes just in case of bad maps. -More of this bug fixes and Qol patches ![]() PD: rip Nigo. In: Lobby |
Thread: The times you went "wtf relic?" coh2 patch history24 Oct 2016, 00:13 AM
I guess not adding a smiley sounded as an attack I just wanted to post that pic ![]()
![]() - SU sniper been great, specially with sprint and OH one been "crap". - Besides OP MG42 with bulletins, support weapons were not used and Gren vs Conscript spam was the usual playstyle. - Teching was more expensive and you started with less mp, which contribute with the point mention before. In: Lobby |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
