
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Weird for riflemen to lay the doctrinal mines faster?9 Jun 2017, 17:25 PM
Invis some comments for Off. If you have issues with each other, resolve it through PM. In: COH2 Balance |
Thread: Playing as USF is unfun anymore9 Jun 2017, 00:42 AM
IF you have issues against Kubel spam, upload a replay. You want the biggest hardcounter: go Doge commander. Such clowncar, much early push, such cheese... Non doctrinaly: use garrison and cover. Make tanktraps for cover. I'll say RE are more effective than Rifles against them cause they won't miss. Go LT and get an M20. In: COH2 Gameplay |
Thread: TLDR coh2 changes in last 2 years? :)8 Jun 2017, 18:19 PM
Protip: CoH2 has been fun and balanced for years as long as you don't play games with Brits or WFA in it. You should add: and whenever both parties didn't go full meta. I'll say that most of the time, you can only ideally have 2 out of this 3 things: variety, fun, balance. In: Lobby |
Thread: Issues affecting infantry fights. 8 Jun 2017, 17:58 PM
Okay I get your points, but just from a usability point of view: This is an issue that happens in most games. Having normalised behaviour seems "hard". And this is not the first and only case unfortunately. Additionally a question from my side: Are trenches worth the time? I can't remind building a single one of them in my whole time on CoH2. I guess you are talking about Axis ones. Yes, if you have the time. OH: before, it was the only possible way of creating green cover (now Pios have sandbags). Still, it's makes dislodging Osstruppen annoying (defensive doctrine sucks unfortunately) OKW: it's been a long time since i've seen Luftwaffe. I'll put MG/Raks inside for the extra protection. Note: you can always use trenches as infiltration spawn points. I've use it to spawn commandos/Falls, and most people don't expect it. In: Lobby |
Thread: Issues affecting infantry fights. 7 Jun 2017, 16:14 PM
Why UKF trenches have a magical anti-German barrier is something I don't get though. Axis trenches: free, must be built on allied territory, provides green cover and can be used by enemy. PD: IIRC big target size UKF trenches: 50mp, can be built anywhere, provides garrison cover, only useable by constructing player. Target size 2 :kek: UKF trenches are more like non upgrade bunkers than trenches. I wouldn't mind seeing Axis trenches buff, since they are locked down behind commanders TBH. In: Lobby |
Thread: Forward retreat points.6 Jun 2017, 22:59 PM
What lose for a faction? What USF mines or arty have to do with FRP? Not my opinion but what i think he meant is, WFA + UKF don't get access to this features or it's harder/expensive/behind commanders in favour of having this kind of things. In: COH2 Balance |
Thread: Forward retreat points.6 Jun 2017, 21:08 PM
if mortar emplacement has range on your med base, if katyusha, stuka has range o your FRP without moving up to or very close to the front line (in even match), it is probably the user's fault. Exactly. You don't put a FHQ on Semoisky but then you can have open big maps with pocket sectors on which you can hide FHQ behind hedges or buildings on which any non Howitzer type of artillery would had to commit into the front, in order to be able to barrage them. In: COH2 Balance |
Thread: Guys how to beat 2x okw this patch6 Jun 2017, 21:01 PM
1- Aggressive playstyle. You don't want to play the lategame. Volks, Stuka and heavy tanks are gonna overwhelm you. If you go for the lategame, be ready to have things that are good for wiping squads. Artillery is your friend. Try to drain VPs as much as possible. 2- Garrison. ISG don't excel against them and there's so much munition you can spend on flame nades. 3- If you go for light vehicles, you have to make them work. Light tanks aren't as drastic as before, so if you don't feel comfortable with them, just go for a quick medium or artillery. Playing against OKW feels like you have 3 stages on which you MUST punish them if you want to have an opportunity to win the game. Till the 4min mark with clowncar and brens, 12min mark with infantry/light tanks and 16+ with your first medium and artillery. A) Early on, as SU or UKF, M3 and Bren can be a headache, specially if they go for a Kubel. Mind you that the M3 rear gun has more DPS than the front gun, so when possible, try to use both at the same time (push units out of cover and shoot with both, not against SP). Even after getting the trucks deployed, a well microed flamer/bren can be annoying to deal with. A') For OKW:, the timing of flamers varies depending on map and capping. But you should NOT be too way forward or split at around the 3:30 mark. 4mins is a GOOD timing for a flamer to popup. If there is practically a 50/50 map control you can check it with your own ammunition (60). A'') For allies: 4:30 is a good timing for OKW to have his truck deployed with a "standard" 4/5 units built. It can be sooner or later depending on his timing and if he goes Med or Mech. B) With USF/UKF, trenches and garrison. If you can deploy a Vickers on an annoying building, OKW has to commit heavily in order to be able to get it out. Rifles, IS and Penals can and will win early on. But it's not as effective as the game drags on and they are able to pop STG and get vet. Light tanks let's you keep momentum but they are not "gamechanger". Any of them (T70-AEC-Stuart) will put at bay a P2 or Flaktrack but won't do as much to push infantry unless solo cappers. C) Rocket/Heavy artillery. SU: if it's an open map, you can go for LL or T85s mark vehicle playstyle. Clusterfuck? Get any of the IL2 bombing and Howitzer. USF: CalliOP. Anything else feels underwhelming. UKF: LandMattress/Spec Weapons commanders. You can try either of the cancer commander if you want to go the emplacement route (standfast/Advance Emplacement). Mediums are good against mechanized play as it will take them time till they can a tank of their own (Puma/Stuka/P2 delays Schewer). IMO, trading vehicles is fine, infantry is not. By no means you want to fight high popcap armies against OKW, even worst high vet armies. You need to commit, take risks and end game. In: COH2 Gameplay |
Thread: Random Searching For Matchmaker6 Jun 2017, 02:50 AM
Is it possible to simply at a "search as random faction" option for automatches? You could even unclick your least fav factions if you want. I matchmaker takes forever so im usually searching as whichever side has the lower percentage and it would be nice if game did this for me. 1% It was asked during beta/release and look where we are now. In: COH2 Gameplay |
Thread: New Commander?5 Jun 2017, 23:00 PM
We can't see it cause you are linking the file which is in your computer ![]() But if it's as other people says, Urban Assault, don't expect it to see it soon unless some testing/balance is done to the abilities and units. In: Lobby |
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Latest replays uploaded by elchino7
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