This is pretty much BS, actual scarvenge is a joke, 5 fuel such a powercreep LUL.
TBH, it's not about the resources but about denying the weapons.
I voted for no, because i don't think it's necessary for balance and right now there's no time to test it.
What i would rather have (this is from when OKW was reworked) is having the resource conversion on the
mechanised truck, but exchanging mp for fuel or munition (instead of swapping each other as it was originally).
Thinking a bit about it this is what i'll like:
-T3 for OKW is split in 2. Gun upgrade and PIV/PV are locked behind 2/3 of the current price of the tech. Obers n JPIV can arrive earlier.
-After 2 trucks have been deployed, mech HQ has access to resource conversion, maybe after getting engineers as a package. You can get T1 + T2 and accelerate your way into T3. I put the 2 truck deployed rule, in order to avoid just rushing mediums with T2 deployed.
-25/30mp per min for either: 4f or 8mu. Cost is been thought with more or less a 10min return comparison with a normal cache and the risks involved with it (cost/return, initial inversion + opportunity cost of engineers).
This way you still have "pseudo" caches for 1v1 and it doesn't affect the economy of teamgames as it would be like Opel blitz, which only affects the one using it.