he failed at some points:
- useless callin for high muni price..nothing rewards
> he should insteat use more tulips rockets...there was some moments panther would be easily dead if he would use it....but no
- he didnt managed ut to make a push with double churchs and firefly...everytime he split
- he picked the false commander...it was clearly one of the BIGGEST fails i see
- he didnt build caches...wtf..such a long game...big fail
- he could have 3 sappers...but no...he was long time with 82-92 pocap...he could have one more!
- he didnt managed to get on the other side from the field --OKW can defend all the time all units at one points...fail
-> conclusion: there was WAY to much fail decisions...to could win
I'll agree with only the first 2 points. Offmap was used cause he couldn't find a way to break through Talisman line, same situation in the 3rd game when he was OH. Sometimes offmaps are not used for it's kil potential rather than I REALLY want you outside of this portion of the map for a minute.
Tulips were indeed a better option, but they are no longer as powerful as before.
He wasn't able to make a full push with all his vehicles, because he was either repairing them or been forced to use the Churchills to kill Volks squad as his push and AI potential was limited.
The moment he had popcap for another RE, it was either because several of his squads were low on numbers (meaning he wouldn't be able to reinforce) or he lost some other squad.
You are looking it at the perspective of the people who have constant vision of the map and composition of the enemy army. Yes, Luvnest biggest chance was to all in at some point against the slow grinding playstyle of Talisman. But all ining is not the position you want to be put on.
UKF isn't the king of aggressive play and he wasn't able to get the "other side" cause his army was double churchill. 5 Volks, SP, 2 medium tanks can reposition faster than 2x Churchill, 2 IS, 2 RE, Commando.
You said Luv needed a 3rd RE, then that means something else has to go. Which is the whole point of this thread. You can't go double Churchill without having another aspect of your army lacking. If you get a FF you are too strain in order to be able to repair your vehicles and your infantry/support play gets a hit. If you go for AT guns to support your Churchill, you are opened up to getting them killed by indirect fire and you don't have any reasonable way to chase down vehicles which are slowly poking at your vet feeders.