People should start to realise what design wise things had been removed from the game and not re ask to implement them.
Think about Elite vet wise units, instant production and resource manipulation.
Also, suggestions should be things which are already in the game.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: New Commander concepts.5 Jul 2018, 18:12 PM
In: COH2 Gameplay |
Thread: Unused stuff in CoH2 (for commanders update)5 Jul 2018, 18:08 PM
It might not be as visible but one of the pics on the SU commanders says bunkers with MG. In: Lobby |
Thread: Best Infantry Intelligence Bulletins (USSR, USF)30 Jun 2018, 02:33 AM
If you good at math you would know that 95% of bullitens are fetish. IIRC MG bulletins made them suppress with 1 less burst depending on range/cover/weapon. One of the reasons it was hard to balance maxims with or without bulletins. In: COH2 Gameplay |
Thread: Best Infantry Intelligence Bulletins (USSR, USF)30 Jun 2018, 02:31 AM
For people wondering how raw DPS is calculated: DPS being calculated as: Damage x Accuracy x (Shots per burst x Shots fired before reload / Total time to shoot including reload) You can "clearly" see how either increasing damage or accuracy means a direct increase on DPS while improving other factors have less weight on the equation.
Combination of all DPS increase bulletins for main line infantry, translate roughly in 5% DPS as i said before. Whether that's significant enough or not i'll leave it open. I'll just say a 5% increase is significant enough to not be despreciable nor imba (based on other games). I don't know nor remember how bulletins apply to pick up weapons. In case bulletins do applie, having all reload bulletins for USF, would make the zook fire 0.28s faster (base 5.75). In: COH2 Gameplay |
Thread: Best Infantry Intelligence Bulletins (USSR, USF)29 Jun 2018, 15:01 PM
Are the 2-3% reload/cooldown/acc/pen/armor even remotely worth it? Accuracy for infantry squads is always good, because that increases their damage output. It's also worth to mention that a unit which you are supposed to build several units or use through the whole game, benefits from having bulletins way more than a single or few units which might be use sparely. Vet bonuses are nice, but when you manage to hit vet 3/5 they stop benefiting you. Barrage bonuses are only good as long as you can use them on cooldown and that's generally not a good way of using your indirect fire (you'll take some time to find a good target). With the removal of duplicate bulletins, most of niche bulletins lost value. Which is fine cause some combinations where broken and forced you to "farm RNG bulletins drops" in order to get 3 of them. 33% increase vet gain, triple increase RoF on MGs (this increased suppression and damage), 3x barrage cd (i think you got something like 20s off from Stuka), etc. In: COH2 Gameplay |
Thread: Best Infantry Intelligence Bulletins (USSR, USF)29 Jun 2018, 14:50 PM
IIRC, accuracy become worse when fighting unit in cover, as the increased amount is diminished greatly. Due to how the DPS formula works, an increase on accuracy translates directly on an increase on DPS. So if you increase acc by 3%, DPS increase by 3%. That's not the case with cooldown and reload, which represent a way lower increase in DPS for value. Accuracy doesn't get worse when fighting units in cover. It's the opposite. There's a few units in the game, on which once they hit their offensive veterancy bonuses, that they might have "overkill" accuracy values against units which are on either no cover or red cover. specially if those units doesn't benefit from any defensive vet bonuses. Did the math. Also, as Viper says, reload is more important for single shot weapons such as Zooks. In: COH2 Gameplay |
Thread: Best Infantry Intelligence Bulletins (USSR, USF)29 Jun 2018, 01:39 AM
Accuracy >>>>>> Cooldown >> Reload Reload and cooldown may swap positions if reload actually affects way more things than just a single reload modifier. Swapping the reload bulletin for an increased xp gain might be worth considering. Since you can no longer stack bulletins, what you have right now is fine. I think all infantry bulletins translated to just a ±5% dps increase. In: COH2 Gameplay |
Thread: Relic Update COH Online Domain26 Jun 2018, 15:33 PM
The game and studio died way before that. In: Lobby |
Thread: GCS2 Barbarossa faction win rate22 Jun 2018, 20:37 PM
A regular unit is bad, when everything around it is OP. Nerf clutches and OP units, and suddenly units which haven't been touched have a place or niche to shine. Also IS2 was slighty buffed IIRC. Still drunk but not as much. In: COH2 Balance |
Thread: Pgrens seem like they have been flipped on their head22 Jun 2018, 20:37 PM
And I've explained 3 times. Pgrens have better range than shock but shocks have smoke to always swing hte engagement in their favor. But what's stopping the enemy from moving back, if the Shocktroops use smoke. It's not like Shocks are gonna wipe anything on retreat as well. In: COH2 Balance |
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