
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Ram + Offmap combo needs to be nerfed5 Apr 2020, 20:59 PM
Problem is not necessarily ram but the IL2 strafe. In: COH2 Balance |
Thread: Sweepers in half track's shouldn't detect mines.5 Apr 2020, 20:54 PM
For realism purposes there's no such as a thing as friendly mines. Leave it be and make sweeper occupy a weapon slot. In: COH2 Balance |
Thread: What if we made the Flame Hetzer a useful unit? 5 Apr 2020, 16:23 PM
The definition by Liquidpedia: "Cheese is a pejorative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is hard to beat if not scouted but easy to defeat if it is scouted." Replace scouted (which is a term that mainly applies to pure RTS than RTT) for been prepared and knowing how to deal with it. The CoH community associates cheese = bad which is not the case. Some people have some expectations from reality in which they should be playing games like Men of War or Steel Division instead. In: COH2 Balance |
Thread: What if we made the Flame Hetzer a useful unit? 5 Apr 2020, 07:57 AM
Sorry but you are spewing too much BS. Heavies had been strong, but you don't need to go back to 2013. They had moments on which they were strong and weak (which was the case before the latest changes to heavies). Not all metas, specially teamgames and 2v2, revolved around the normal heavies (Tiger/IS2/Pershing). In the case of 3v3+ they were the exception more than the norm. You are confused with the Crocodile and it's not a matter of it been bugged, but that flamethrower performance was been normalised and a way to double up the damage of heavier vehicles they got an "invisible" weapon to do the job. https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/496033 All this discussion on the Hetzer reminds me of old FHQ commander. Good at one thing, on specific mode and map and plays more like cheese than anything else. In: COH2 Balance |
Thread: What if we made the Flame Hetzer a useful unit? 4 Apr 2020, 22:23 PM
Not praising the doctrine as top tier but the tournament was played in only 5 maps and those were: Crossroads, Faymonville, Kholodny, Nexus and Langres. In: COH2 Balance |
Thread: "dead" bulletins 4 Apr 2020, 21:31 PM
That on itself is nothing. But you have to remind that before, Gren/Cons used to get extended range on vet for like 25%. So the combination made it look silly. In: COH2 Balance |
Thread: Longest Patch Waiting time4 Apr 2020, 19:51 PM
Tiger Ace and Soviet Industry nerfs. In: Scrap Yard |
Thread: USF Airborne Company2 Apr 2020, 22:38 PM
I've tested it. For the snipe to occur, the entity needs to be at or lower than the threshold BEFORE the damage applies. So if the dmg from the sniper rifles would put it below that number, it just deals regular damage (compared to snares). This means that for JLI, the threshold is 60HP and for Path it's 32HP. Both scoped rifles deal 16dmg. So the maximum bonus damage the snipe deals are either 44dmg or 16dmg. This is the reason Paths feels that they are dealing less "burst" dmg or chunking squads down. In: COH2 Balance |
Thread: How does cooldown work?2 Apr 2020, 03:22 AM
Well CD can be very important on some weapons like the PTRS when firing on vehicles. Those values are for the gren/con default bulletins. The point is that cooldown and reload don't translate 1:1 as with acc/dmg. PTRS: 40 x 1 x ( 1 x 6 / ((0.125 + 0.75 + 0 + 1.6) * 6) + (2.2 * 6) + 3) 40 ( 6 / (14.85 + 13.2 + 3)) = 7.7294 Inspire is -20% 1.76 instead of 2.2 8.4477 +9.29% In: COH2 Gameplay |
Thread: Guess that damage reduction didn’t do the trick in this case1 Apr 2020, 21:02 PM
Even with the old values, a direct hit on bunched yellow cover from a 160dmg source won't stop the wipe. The dmg reduction is more effective on rocket artillery, grenades (which were not the nuke type) and mortar fire. In: Lobby |
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