Problem is by the time the jacksons are build, the match is already lost or nearly... and on Lanzerath ambush the Jackson is not at is best. (buildings or woods)
Thanks |
Hello all.
After about ten 4vs4 matches, we managed to win only 1 match on steppes only. Losing all others, even if 1 german dropped in 3 of those matches. Axis were always 2 OKW + OS, except one match where they where 3 ost + 1 okw.
Most matchs (8/10) where played on Lanzerath Ambush where normally we won most of the time...
All matches finished rather quickly. We managed to hold the city most of the time until the their tanks crush us. We always use fuel caches and were holding a bigger share of the territory most of the time.
They always got their tanks faster than us. Always. ((1) Jagdpanzer or Panthers and tigers) never saw a panzer IV in 10 match.
The new sturmtroopers seem to make a difference by killing our at-guns and destroying our defenses from behind. He was used in 8/10 match by at least 1 players.
Allies first phase advantage seem to be less preeminent. Axis infantry seem better at killing retreating squads. US infantry advantage seem rather gone.
The new Russian cmdr is nice, but the handicap of not having any good infantry is major. (no shocks or ppsh)
All match finished the same. Tigers + panthers (more that usual) crushed us. The longest match was about 30-40 min long.
I can say exactly why we've lost, was it the map ? We usually won the infantry war, but it was always short lived as tanks came fast to the rescue, hitting all sided of the maps with their great speed...
The Us mechanized cmrd's nerf ( WC51), removed one of the best option vs OKW in 4vs4 (sturm pio bloob) now he is rather lame.
Any one has an idea, that would help ? Are we alone at losing more than usual vs axis ? Relic ???
Thanks.
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When CoH2 was in alpha/early beta, all commander-specific units had to be built from tech structures. The main problem back then was these commander-specific units replaced existing units instead of simply adding to the number of units you could create. For instance, Guards and Shocks replaced Penals, the upgunned T34 replaced the stock T34, etc. That was an imperfect solution because it ended up limiting your options; if you didn't have enough fuel for the upgunned T34, you were essentially screwed, since you couldn't produce the cheaper, weaker variant at all.
The problem with call-ins in general is they're extremely boring when they're used as a core strategy rather than simply a supplement to base units. They're a lowest-common-denominator means of adding diversity to the game, but they're core to the commander model. If they want less people to rely on call-ins and commander-specific units, they're going to have to make the base factions more interesting. I'm sure they'd rather just release more commanders.
I think the same, it's just oversimplify the game. I rather see commanders adding new unit(s)or new options to production building. I miss the vcoh way of teching or counter-teching. |
Double post plz remove it . |
They are not armed with smg they are armed with assault rifles. SMGs are only good no close assault rifles close-mid range. It's a joke that sturmpioneers were nerfed, this will lead to more abusing and cheese and lesser possibilities for okw to defend against it. And nearly every allied core infantry was buffed, and the sturmpioneers were nerfed which is definietly a great idea.... And guys numbers are a fine thing, but thanks to rng they really don't do that much and the term "Midrange" is not really defined.
Well, maybe you are right, my info is from coh-stats:
It say : MP40 SMG.
http://www.coh2-stats.com/small_arms/assault_pioneer_mp44_smg_mp.
But i can't validate more then that.
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Wait for 25 fuels and use smoke grenades, spread your rifles.
Always move one rifle in front to scout so the others can use smoke, like in the real life.
Work for me. |
They are still a powerful unit, but now they will lose the fight at long range vs rifles and less often vs conscripts. That's normal since they are armed with smg. |
Begun, the Axis reign for this patch has.
I don't understand Relic's Devs.... How is this suppose to put more people on allies side in 4vs4 automatch ? |
Bazookas are decent vs. OKW since they have a larger roster of light vehicles, which they use for longer (till the end of the game for those that stick to mech+medic HQs only). Against Wehr it probably isn't worth it unless you're facing a lot of 222s (unlikely). i'd think it better to spend the munitions on M20 mines when fighting that faction.
Thank you. |
While playing US, i got so many vet2 inf + baz squad wipes last evening.... panthers did it, tigers did it and even panzers iv did it. Bazooka squads did nearly nothing to them....in cover or not... i need advices.
thanks. |