I have done my best to cover those gaps in information with the starter series.
Yes i know and you made a awesome job doing so. exactly like this i imagine it ingame. and i think information like this should be found ingame, easily and logically accessible. also in a complete version. of course you are alone a can only cover a small fraction of the games mechanics |
|
So i recently played with some friends who were new to the game and it was quite enlightening. Obviously after a certain amount of time in this game you develop some time of tunnel vision. things which are natural for you aren't like that for other or new people at all. In my opinion, almost everything in this game is logical and intuitive. However, obviously not so for newer players. anyway, they didn't understand that you need to flank a tank to do more damage, that a panther can't solo jacksons, why which infantry wins which fight at certain ranges etc etc.
So i suggest for CoH 3 some kind of ingame Encyclopedia. In this all units and core mechanics are explained with stats, pictures, text and videos.
for example: "Sturmpioneer":
-Stats.
-good vs ... because of...
other entries eg. :
How to approach a mg-garrissonned house?
How does deflection work?
What's rear armor?
How does flame damage work?
How exactly does cover work?
everything explained maybe with a short video, the stats and the math behind certain mechanics. So new people can understand the game better and have something to consult and look up if they may lose for example and experienced players can understand the game better. i Think this may draw more people in this game and multiplayer and make them stay. Also not even Relic itself must enhance or update the Encyclopedia. I'm pretty sure a lot of community people would do that happily, even more if they are mentioned in the credits somewhere. Relic would just have to supervise and correct some things
|
Then why don't you simply play UKF?
i do, a lot
it's funny building 0MP trenches with vet vickers, camo commandos gammon bomb on Points, and of cpourse, land mattressing around |
You'll probably get a 3 for 2 bargain in exchange for AT Stuka loiter.
then i take the croc, land mattress and hawkers for fragmentaion bombs and stuka loiter |
|
you can have fragmentation bombs, no problem.
can i have hawker typhoons then? |
|
pssst.... UKF is underpowered... |
|
oh look, the "underpowered" UKF have the highest win ration throughout.
i really look forward to the new clutch brits in 2v2 after the buffs :/
NOT!! |
I think you just summed up random automatch pretty well
Quitters and immature losers who cant accept that they suck. You only needed an AFK and a team killer for the ultimate automatch experience. Oh and a guy who is running a pentium 2 processor with 512 MB of RAM for a 15 minute load time. Maybe sprinkle in a engrs only build that makes caches only so they can throw away a P4 at the 10:00 mark.
Did I miss anything?
why are people like this? and why do they join teamgames? |
|
honestly never seen someone using this doctrine so well. LeiG incendiary rounds, volksgrenadier grenades, vetted hetzer, good stuff |
4v4 issues for me
Float of resources make certain big plays useless, such as killing jadg as enemy has probably floated enough resources just to pop new ones
And That's the moment when the jagdtiger dispatch bulletin comes in handy |