why do brit even exist...
Because according to the community they are well designed
Thread: why do brit even exist... 20 Jun 2020, 19:58 PM
why do brit even exist... Because according to the community they are well designed In: Replays |
Thread: An Old Schooler's Rant and Observations20 Jun 2020, 12:55 PM
I used to be actually pretty ok at COH2. If you look at my stats, I had a few good years (or at least good 2v2 partners). Pretty crazy how easy it was. There was stuff to be exploited for sure, before they turned everything over to the community and now we inch, every patch. closer to mirror matches. Which is also ironic, because I always wanted to see mirrors in competition. Skin the units differently, it feels better I guess? It's really the only solution, because no one on in this community mod team, or Relic (whatever remains of Relic) has the big picture vision to understand asymmetric balance and strategic, vs, by-the-numbers, unit-vs-unit balance. This is an aside, but COH1 will be remembered 50 years from now for getting that. COH2 doesn't. Most other RTSes don't. Lol CoH is one of the very VERY few RTS s which dont consist of only APMing better, but als rewards good preparation, ideas, reading the game and thinking. whine less. and don't get me started with CoH1. that game only consisted of who could blob snipers better In: COH2 Gameplay |
Thread: Iron Harvest MP demo today17 Jun 2020, 11:48 AM
tiny tech trees with very few units, super small unit number, terrible performance, feels even more sluggish and indirect than CoH. Kinda reminds of that vikings game (something something Ancestors) and I'm 90% sure its gonna flop. BUTBUTBUT... its the great COH killer at least that's what this forum told 4 years ago!!!! In: Other Games |
Thread: Change Major recon call in16 Jun 2020, 21:59 PM
Actually there is little reason for USF to have stock reckon plane and it should probably be removed especially after the buff to their off maps. That would also create a reason to have doctrinal reckon planes. or give it recon after vet1 or vet 2? In: COH2 Gameplay |
Thread: Comet12 Jun 2020, 20:28 PM
remember the comet spam times? i do and i dont want them back In: COH2 Balance |
Thread: FINALLY remove the MORTAR PIT!11 Jun 2020, 08:53 AM
n1 In: COH2 Balance |
Thread: FINALLY remove the MORTAR PIT!8 Jun 2020, 20:22 PM
Plz use it and come back with a replay showing it do the job without your input. you mean the barrage? 1 click is different from the 50 clicks you need to assault it with indirect/at guns / infantry In: COH2 Balance |
Thread: Vote for: Perimeter Overwatch Change8 Jun 2020, 11:22 AM
if you decrease muni cost it will be spammed even more. the problem that it has no counter will stay. looking forward to that glorious balance times In: COH2 Balance |
Thread: FINALLY remove the MORTAR PIT!8 Jun 2020, 11:17 AM
!RANT! seriously, this unit adds absolutely nothing to the game. Either it stays alive and gets dozens of kills YOU DID ABSOLUTELY NOTHING FOR (!) or it gets destroyed immediately nothing of any decent gameplay value is lost if you remove that BS from the game In: COH2 Balance |
Thread: Alt+tab OP8 Jun 2020, 08:24 AM
replay pls In: COH2 Bugs |