Profile of Lenny12346
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Former strategisk
Primarily Soviet scum, as you might have noticed...
The Beret is strong on this one!
Stream: Twitch.tv/Lenny12346
Primarily Soviet scum, as you might have noticed...
The Beret is strong on this one!

Stream: Twitch.tv/Lenny12346
Post History of Lenny12346
Thread: The Antilles Tides(Soviet) vs The Lenny Defence(Wehr)22 Apr 2015, 01:10 AM
let me know when! please In: Replays |
Thread: A good game vs 2 streamers if any one can cast this!22 Apr 2015, 01:10 AM
worthy of a cast... pff In: Replays |
Thread: The Antilles Tides(Soviet) vs The Lenny Defence(Wehr)20 Apr 2015, 22:06 PM
This game was just plain amazing and really hard to play. In the beginning I used 2 pios to wire off my cutoff, I think that was a gamechanger in the early game - thx for the game Antilles You will see: Double Pios MGs Conscripts, obviously Soviet support weapons - Surpricingly, these exist DOUBLE SOVIET MORTAR Wehr sniper of the iron cross Pumas Soviet AT-guns of snipeness Teching!!! IS2 EPICNESSSSSSSSSSSSS In: Replays |
Thread: Early game for Ost18 Apr 2015, 17:33 PM
Always make T1 with the first pio. If you make it with the second one you will float 300+manpower before you are able to build other units than simple pios, so unless you want a sniper as a third unit, never do it. (Maybe that would be okay vs USF, dunno...) Maps? - No idea, buddy. It's pretty good on maps like Kholondy (and K winter) because of wire. Semoir, because of the way the map is build etc. (extreme sight is an advantage here) In: COH2 Balance |
Thread: Early game for Ost18 Apr 2015, 03:26 AM
In short terms: 1) Yes, for the most part this is what I see, but I kinda like the defending part of ost nowadays, especially not vs russia; the matchup is pretty balanced! 2) I have complained about OST - USF since the very beginning, I think the matchup is redicules! First you have to defend (forced), which is often pretty hard, then you have to play the midgame. If you haven't failed yet, then you will have the best odds for winning the match from here on. As time passes the odds will tend to fall in OSTs favors. While we might think this is dumb, we shouldn't expect things to change, because it's relic who is boss here. For me it's totally fine to have a "good early, weak late"-army, but why does it have to be that extreme for USF!? I hate that so much ![]() + I rarely save replays unless something completely bs happened or if a major play was done by my opponent or myself! (So I have no proof of that other strategy of mine) In: COH2 Balance |
Thread: Early game for Ost17 Apr 2015, 23:14 PM
Heyo, In my Ost games I tend to get one of the two buildorders: 1) (pio), pio, gren, MG, gren (T2 if USF, pak <-> MG if russians, more grens) Use your double pios to get ground fast, wire stuff for defence so the MG will fuck up any advancement from allies. You need to try and see the bigger picture when you are using MGs on axis side. "where will he attack from, where can I wire off the best for the next engagement. Camp or cap?" Ask yourself these questions and it should be OK. Engies also get nice view-range for defence! 2) (pio), gren, gren, MG, gren, T2(if USF) This is a buildorder where you can get the most firepower from, so this should be used in engagements rather than simple capping. Double gren have a good chance vs 2 engaging rifle squads (if in cover) I tend to get 40% of the map on most maps, I like to defend in the beginning (especially vs conspam, cause I read that kind of play pretty easy IMO - cause conscript-king Kappa). From here on I tend to grap a bit more territory as time passes if I'm successful, due to the enemy retreat time. Please do note that it's very important to support your MGs, because they aren't supressing like in CoH1 They are insane for the dmg output these days! + PENETRATION-rounds!If you get 4 units the USF can get an M20 before you grap your pak, simply bait into a mine or faust if for more time. you should have your pak in time before the M20 should be able to annihilate your army. This just tend to work for me... Edit: Also recommend you to: Preserve munitions for double shreck on PGrens Think about getting a 222 In: COH2 Balance |
Thread: Relic! Where is old good wehrmacht Pz4?17 Apr 2015, 22:54 PM
Relic! Where is old good wehrmacht Pz4? You can find it in the T3 building. I think it is on the right of the 3 units! Edit: #Strategist In: COH2 Gameplay |
Thread: Mobile Defence Guide17 Apr 2015, 20:39 PM
Whatever this guy said^ +1 you are all faggitz :3 Also, good guide! In: Guides |
Thread: Lenny’s guide to the Tank Hunters!16 Apr 2015, 19:55 PM
Looks like we have all the axis fanboys complaining about non meta cheese strats here Ostwind counter diz shiet - confirmed :3 Also, noone has ever known wtf they were talking about burts! In: Guides |
Thread: True nature of Alexzandvar, and M3 clown car 6 wipes16 Apr 2015, 08:57 AM
Ofc! along with newtons first law - If it's in motion... It will never stop unless there is a force going in the opposite direction of the movement Kappa/ In: Replays |
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Latest replays uploaded by Lenny12346
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The Red Tide strategy! Alternative ways to win! (possibly)by: Lenny12346 map: Faymonville Approach4-2,849 -
Afterchat saved? - If so... Then it's a good laugh...by: Lenny12346 map: Faymonville Approach11-2,158 -
FaHu gets annihalated by conscripts alone (and T34/85s)by: Lenny12346 map: Faymonville Approach11-3,269
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They are insane for the dmg output these days! + PENETRATION-rounds!
Lenny12346