Heyo,
In most games I watch (med-high level) I see Ostheer with very little map control vs both US and Sovs. Who would say that this tends to be the case?
I have a theory why they struggle vs the US not connected to riflemen/gren stats. Doctrines are irrelevant...
*Long Ass Post*
So my questions are:
A) Is it the case that most games US/Ost see Ost with less map control?
B) Is this because of the reasons listed about?
C) If so, is this good for gameplay or bad?
In my Ost games I tend to get one of the two buildorders:
1) (pio), pio, gren, MG, gren (T2 if USF, pak <-> MG if russians, more grens)
Use your double pios to get ground fast, wire stuff for defence so the MG will fuck up any advancement from allies. You need to try and see the bigger picture when you are using MGs on axis side. "where will he attack from, where can I wire off the best for the next engagement. Camp or cap?" Ask yourself these questions and it should be OK.
Engies also get nice view-range for defence!
2) (pio), gren, gren, MG, gren, T2(if USF)
This is a buildorder where you can get the most firepower from, so this should be used in engagements rather than simple capping. Double gren have a good chance vs 2 engaging rifle squads (if in cover)
I tend to get 40% of the map on most maps, I like to defend in the beginning (especially vs conspam, cause I read that kind of play pretty easy IMO - cause conscript-king Kappa). From here on I tend to grap a bit more territory as time passes if I'm successful, due to the enemy retreat time. Please do note that it's very important to support your MGs, because they aren't supressing like in CoH1
They are insane for the dmg output these days! + PENETRATION-rounds!
If you get 4 units the USF can get an M20 before you grap your pak, simply bait into a mine or faust if for more time. you should have your pak in time before the M20 should be able to annihilate your army.
This just tend to work for me...
Edit:
Also recommend you to:
Preserve munitions for double shreck on PGrens
Think about getting a 222