Having gotten back to 3v3+ lately casually, playing with randoms, I feel the general state of the large team games hasn't changed much.
- maps are mostly too small.
- due to the sheer number of units, strategies, and tactics available between 3-4 layers, it is basically balanced.
-heavy + rocket artillery is just as important as armours and infantry - but since the arty is more important than in 1v1 and 2v2, it does feel like arty spam = win but I have lost plenty of games for my team when I just stubbornly want to only get late-game arty units instead of tanks.
- generally satisfied. I always knew the "map problem" would never get fixed in CoH2 life-cycle. The biggest problem is the performance. I have upgraded my computer 3 times since the game came out, but once the game goes beyond 20-30m, it cannot sustain 60fps well with all the action of team games. I got used to it, but steady 60 would be nice.
Profile of pigsoup
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Post History of pigsoup
Thread: 3v3 and 4v4 state of the game17 Dec 2019, 04:13 AM
In: COH2 Gameplay |
Thread: Automatch Stats - Factions, Teams and Maps22 Aug 2019, 04:30 AM
great read. good to see no too bi8g of chasms in team games. In: News |
Thread: Can the rear of the USF aaa half track be made the front26 Jul 2019, 11:13 AM
it's fine. In: COH2 Gameplay |
Thread: Balance still not fun at all in team (3vs3+) Open source ?20 Jan 2019, 06:24 AM
it is not just the size. Lienne might have great size on paper but with the design (forest) it has, the map is good size for 3v3 and too cramped for 4v4. I guess Hill 400 has most suitable size for 4v4 and less obstruction which makes flanking opportunity more real. Not to say it is perfect. General Mud I like in terms of size although it could get less deep (distance between the two bases). But it has way too much resource points thus exacerbates accelerated tech pace and snow balling problems that the team games have. In: COH2 Balance |
Thread: How would you like the JLI to be nerfed?17 Jan 2019, 21:19 PM
300 MP, 2 CP, remove first strike bonus. Then remove Lefh and make Goliath a seperate commander abiliity again. i like this. guard and shocks at 1CP did not work out well. Not sure why people thought a great infantry unit that is powerful enough to replace volks would be good at 1CP. You lose a volk, it makes sense to replace with a Jaeger. You lose a rifle squad, you will not replace it with Pathfinders. Pathfinders are good at 1CP because they are only call in unit that actually suck at fighting but make up in other ways. In: COH2 Balance |
Thread: 1x211 Jan 2019, 21:56 PM
i love him. even when you win he is so rude. it is talent really. In: Replays |
Thread: Combat Engineers and its current state11 Jan 2019, 01:50 AM
they are fine In: COH2 Balance |
Thread: Balance still not fun at all in team (3vs3+) Open source ?5 Jan 2019, 20:38 PM
Only "maps" can balance the 3v3/4v4. and resource changes that only affects 3v3+. The biggest problem I have seen apart from maps is just huge snowballing effect. That aspect alone makes 3v3+ actually harder for me than 2v2 recently. I have come back from plenty of bad early game in 2v2s but almost never in 3v3s. it is one thing to counter 2 opponents who are ahead of you, it is exponentially harder when you get 2 more teammates who are also lagging behind and 2 more enemies who are also ahead. I have been following the recent 2v2 tourney mostly via tightrope's cast and it is astonishing how many come backs there are from early game stumbles. I find those come backs much harder by design in 3v3+ due to smaller maps and generally more resources,,, but also just the fact that tech pace in 3v3+ are much quicker. In: COH2 Balance |
Thread: [UKF] What is your 2v2 Brit strategy?30 Dec 2018, 20:21 PM
I just do not have much experience as Brit in 2v2 so I am just wondering. In: Strategy Desk |
Thread: Feelings after the Decemberpatch30 Dec 2018, 20:15 PM
My general feeling for the most recent patch for CoH 2 is that the patch was and is very positive. cannot wait for new commanders. Although I do not understand why commissar squad also has to be a very good fighting squad. I would have been happy with 3 - 4 men squad with 5 - 10 larger ability activation range. In: Lobby |
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Latest replays uploaded by pigsoup
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VSOhme Medman Humanity Maneetee MidconflictSoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm-[4v4] cohbros/ v. SOE Insaneby: pigsoup map: La Gleize5-1,609
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