Profile of pigsoup
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Playercard of Bo-Bobby Lion  | ||||||||||||||||
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			Post History of pigsoup
							Thread: Relic: Temporarily Free Commanders8 May 2015, 21:09 PM
						 
						cool@!  In: Lobby  | 
							Thread: Need help with creating tactical map please!7 May 2015, 07:17 AM
						 
						Onkle Sam's Guide	 didn't help?  In: Mentoring  | 
							Thread: Relic, the Community, and the NDA7 May 2015, 01:11 AM
						 
						I don't like to be the bearer of bad news, but their trust in us was shown in preivous alphas and betas where it seemed that Relic didn't trust us to tie our own shoes... maybe it is all due to the fact that in the early days when the game had bigger and more open beta testers, beta patch notes and stuffs were leaking a lot?  In: COH2 Gameplay  | 
							Thread: Sup dudes6 May 2015, 03:42 AM
						 
						waszzzap  In: New Members  | 
							Thread: A sad day6 May 2015, 00:45 AM
						 
						haha. epic  In: Scrap Yard  | 
							Thread: (4) Lindensky5 May 2015, 17:52 PM
						 
						Hey Pigsoup. as you wish ![]() ![]() ![]() ![]() ![]() ![]() ![]()  In: Map Sharing  | 
							Thread: axis 2v25 May 2015, 01:41 AM
						 
						mg42/mg34/kubel are your best bets to dealing with rifle/cons. Play "defensively", creep your line every time you manage to make him retreat. so would it be ok to be content with lets say ~40% of the maps at first and try to gain more as the game goes on?  In: Strategy Desk  | 
							Thread: axis 2v23 May 2015, 23:06 PM
						 
						Recently, after the most recent patch, as axis, my partner and I found ourselves utterly unable to deal with just shear con/rifle spam by both enemy players. any tips? i am all ears for any suggetions.  In: Strategy Desk  | 
							Thread: Commander Tiers3 May 2015, 22:39 PM
						 
						wow. great work! i especially like that screenshot on the highlight image.   In: Guides  | 
							Thread: USF AA HT Anti-Air Mode1 May 2015, 04:19 AM
						 
						in my experience, it significantly increases the AA range. normal AA vehicles i believe have same 40 range against air units as they do with ground units. but with AAHT in AA mode, you have like half of 2v2 map covered... in theory. i also think you need vision of the aircraft, as in you have a unit where the aircraft is coming in from, to make the halftrack utilise the full range. without it, the superior range means jackshit.  another reason why AAHT doesnt do shit against CAS is because the aircrafts usually either a. shoot the payload before coming inside the map b. shoots very soon after they entre the map c. something in between. conclusion: AAHT in AA mode is only good against loitering air abilities. in one test, i set the AAHT in AA mode in the middle of Vaux Farmland and turned the FOW off. then i called in the CAS Stuka single strafe AT on the halftrack. Rarely (~10%) the halftrack killed the aircraft before it had chance to shoot all of its payload. now that is with vision toggled on.  In: COH2 Gameplay  | 
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