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4 cons is spam, 3 jaegers is skill |
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As soviets, start building one tier building, immediately cancel and build another one in a different spot. You get the shadows for the cost of 1 or 2 seconds of engineer time. |
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Classic Porygon chat. Can he go a single game without badmouthing his opponent? |
Cruzz, can you dig up files for the soviet light at mines from the tank hunter tactics commander?
5 munitions, 40 damage, crew shock on hit, no engine damage |
Awesome, thanks for clarifying that!
Out of curiosity where did you find that info? Did I just miss something on Coh2Stats?
I checked the stat files. |
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20 damage, 1000 penetration, will apply debuff "hit light at mine" for 7 seconds
Light vehicle:
1 or 2 debuffs:
engine damage 30%, no crit 70%
3 debuffs
engine damage 40%, threads destroyed 40%, no crit 20%
Heavy vehicle:
1 or 2 debuffs
crew shock 10%, engine damaged 10%, no crit 80%
3 debuffs
threads destroyed 33%, engine damaged 33%, no crit 33%
Problem: debuff stacks to max 5 instead of 3, so making large fields of the mines will actually make the explosions after the first few hugely detrimental because they'll stop crits from happening.
So, you basically should always lay these mines 4 in one place assuming the debuff gets applied after crit calculation, or 3 if before. Someone needs to test that. |
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Truck health has nothing to do with building health. The buildings always have 1500-2000 health, the truck has 300, and the health the truck is at when starting building also doesn't matter.
Mobile truck should lose pretty much all its armor (from 5 to 2, if not 1). Then you can try crush around with it and it'll actually die. Reducing HP isn't that good because then you could potentially one hit it with a stray shot later on. |
the 50 cal is superior to the mg42 or mg34 by a mile. anybody saying this unit is weak is simply nuts.
The gun is ok, though not nearly as good as an MG34 for control purposes, I don't get MGs to do DPS. 4 man allied team with maxim drop mechanic just means it has the worst survivability of any weapon team in the game.
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A single tellermine plus riflenade will demolish any bridge that goes down to a single demolition charge, as the teller combo actually does more damage.
If you're OKW, just stuka to fuss or sturmtiger them. |
Except partisans and irregulars.
Even that weapon isn't redeeming quality as they manage to suck with it 
Has more to do with the fact that their LMGs have hilariously bad stats, 5.2 dps for the lmg42 (grenadier one is 9.2) and 3.2 for the DP28 (6.4 for guards) |