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VS
\\St.orm// Ax Blob Again?
Mr Smith
wmm//Finndeed
Wardonno
Kpen97 competent player
GGTheMachine
Tassos117
Michael
4v4 Balance Preview Gameby: TheMachine map: Angermuende1-
Profile of TheMachine
General Information
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
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Post History of TheMachine
Thread: Winter Balance Preview Replays27 Nov 2016, 12:17 PM
In: Lobby |
Thread: Findeed(USF) vs GGTheMachine(Wehr)27 Nov 2016, 12:10 PM
Nice 1v1 on the preview mod In: Replays |
Thread: 4v4 Balance Preview Game27 Nov 2016, 12:07 PM
Nice 4v4 game on the mod. In: Replays |
Thread: Winter Balance Preview Changelog26 Nov 2016, 17:26 PM
I think this is more of a test case for Relic if they can trust balance changes to the community. If what you wanted fixed didn't get included this time, doesn't mean it isn't a known issue. This. In: Lobby |
Thread: Winter Balance Patch: Wrong Direction?26 Nov 2016, 17:06 PM
True. The satisfaction factor is actually around +%50 more for me now. I tested all light vehicles, Penals+Guards and a few more stuff and they were surprisingly well balanced and consistent. Cruzz, Luvnest, Helping Hans, Devm and Jesulin were contacted and gave some feedback, but did no play testing with us. Pretty sure Jove doesn't speak much English. In: COH2 Balance |
Thread: Winter Balance Preview Changelog26 Nov 2016, 16:54 PM
Regardless of the fact that Combat Engineers only cost 170 manpower, yes Pioneers will duel well vs Combat Engineers and Rear Echelon, but Rear Echelon and Combat engineers have far better map pressure by being able to fight versus combat squads by using heavy cover and garrisons. Something that Pioneers can not do. As it is in the live game, Pioneers will never win vs Cons or Riflemen, even after a perfect Ambush. Furthermore, Pioneers have worse synergy with Flamers not only because their MP40's have neglible medium range damage, which is where Flamers are generally used, but Combat Engineers can be merged by Concripts. In: Lobby |
Thread: Winter Balance Preview Changelog26 Nov 2016, 04:42 AM
Are many of these changes subject to change before official launch? some just seem a bit over the top. Depends on how the balance changes hold up after extensive testing. There will be tournaments and replay casts, get playing! In: Lobby |
Thread: Winter Balance Preview Changelog26 Nov 2016, 04:21 AM
After an evening of messing around with the preview... The formation changes fix squad spacing when squads are out in the open, it is quite noticeable. Unfortunately, given the limitations of the mod tools, there is nothing we can do to fix the way that squads clump when they enter and exit cover. We had some other ideas in mind, such as light cover giving a 2% bonus to received damage, meaning that Mortars won't one shot squads that are clumped up behind light cover. But that's something for another day. In: Lobby |
Thread: Winter Balance Preview Changelog26 Nov 2016, 04:02 AM
Unfortunately, changes to OKW infantry were out of scope for this patch. Since the focus of the infantry changes was to balance Penals/Guards around Wehrmacht infantry scaling, we expect OKW infantry will overperform against Soviets who now don't have as (overpowered) scaling infantry. OKW and Wehrmacht infantry scale to completely different levels of potency, so we couldn't do much to make them both without being able to touch OKW. Hopefully if we're able to another patch, we can tone down British and OKW late game too, to really equalise infantry scaling between all fact. I suspect we'll see more Soviet Snipers or Maxims against OKW as a result. In the 15 or so Soviet games I played internally to test, I found Penals and Guards were still scaling very well versus Wehrmacht infantry. Penals have really good vet bonuses, especially with "To the last Man" Conscripts, however are a different story.
G43 on PGrens is a very delicate issue. We have talked about this a lot, and we are aware that the small buff still won't be worth it most of the time. The problem is, STG's are already so damn good on Panzer Grenadiers that giving them a weapon which is even stronger would be insane, especially against squads like Conscripts. The other option is make G43's stronger at range but weaker up close compared to STG's, but that's very easy to make overpowered because mobile high damage long range squads can be blobbed and get very abusable. LMG's at least need to be stationary and are slow. In: Lobby |
Thread: Winter Balance Preview Changelog25 Nov 2016, 21:21 PM
Big thanks to Findeed, Talisman, SturmPanther, Kpen and Zarok for internal testing to help us smooth it out to where it is now. In: Lobby |
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Latest replays uploaded by TheMachine
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VS
GGTheMachine
TheFielder
thumper
Luxon 5
Kpen97 patreon.com/MasterLeague
sketch
Kevobot
mcdropsalot
4v4 Winter Balance Previewby: TheMachine map: Unknown1-995
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