Check mach stats. Axis still distinctly dominate team games. And between most picket commanders is no one with this abillity.
All thread is build on feelings (mostly axis only players).
RintFosk and vgfgff in tests proved, that is not a problem leave circle (even ramed JT). |
Doc tool versus heavy tanks and TD, dependent on visibility and oponent poor reaction.
Next nerf will be for Zeroing, Sector assault and Close the pocket?
Move from red circle and support yours tanks. Heavy are not one unit army. |
This only nerfs brain-dead 120MM spammers who set and forget them. The autofire range was also pretty toxic on some 1v1 maps. It still has a better AoE profile and a longer barrage range which is more than enough to make it worthwhile. If anything I'd like to get the Flares back as I think that had way more utility than the delayed fuse rounds...
Brain-deads spammers will spam stock cheap and low pop stock mortar. 120MM is going practicaly removed from game. |
120mm is same price as pack not as good tho both 340. ALSO more expensive then leig and is argueably worse. ALSO 120mm is doctrinal! in 2 commanders! if im not mistaken. why doesnt it shine over all other arty?? 120 dont have cool things like pack heat barrage and WP. or the high accuracy and shot angle like a leig. How far would a unit get from running from the noise of a leig shot compared to how far another unit will get from running away from the noise of a 120mm?? if the noise is heard and u run from the shot from these to units. you are more likely afraid of the leig cuz u wont have many steps till the shell hits close by u. the 120 u know ull be a HUGE distance away ez
Overnerfed, no reason build 120mm.
Range was last advantage, now is better choose standard cheaper and low pop non-doc mortar. |
OKW in history get non doctrinal MG32, PzIV and KT. All important have in stock. |
No. A Spearhead King Tiger supported by 1-2 JP4s is almost unstoppable on lane maps.
Just because you see people with bad micro send a single unsupported KT into 4 allied Tank Destroyers on Steppes map doesnt mean the unit is trash. This is another issue, of course it's stupid as hell to stall for a KT when the enemy has loads of tank destroyers. Get a JP4 (or on urban maps: panther) first, then you get the KT
True. As Soviet first get Su85, next IS2. |
i would prefer a coh2 reskin with better performance. Add some animations and customizable soldier uniforms, done.
For me this game is perfect.
Agree, + customizable generals and here is my money. |
Yes pipboy I know the stats , its not a rocket sicence...
Raw stats doesnt negate fact that Units luckluster for their role's on practice . Army compositions also a value which I am not gonna argue every aspect of it.
Read again I said you dont use allied armor to win axis armor toe to toe fight , trying to snare or using shock AT options better and practical way if you not gonna use expensive TD's also I was refering Med to med fight for that spesific conversation . Axis need armor to have powerspike against simple allied mainlines or verstile allied armor , allies have more wide spread options , utilites.
On paper all raw stats looks fine but not enough with current bolster,abilities,utilites measure between armies,combo's etc...
I didnt realize we were talking winning games esp with p4? I have enough gameplay hours and did win as axis or lose with p4's or without it or as allies is same . . Going for I steamroll or butt to the sky mode againts people that you have no idea about how they play...Is special though...
OKW need cheap TD. Something like JagPzIV .......  |
CoH2 need reconnect function |
Brummbar need lower speed, as the other heavies have.
(KV8, KV2, KT, Tigers, IS2). |