I have just played a game and thought there is a ghost ML-20 keep firing at my trucks, but the recon stuka can't find a shit. After watching the replay, it was USF 240mm.
But WTF? The animation is like a onmap arty firing a shell from somewhere, and without smoke and sound, and the big railway arty explosion.
Last time you blamed our loss on katiusha and my team mate fail(can't find a better one with my playing schedule). One can hold only so long if team mate suicides tigers "because it was worth it" and tier buildings are nuked over and over.
and yet you defend the insane Kat 1-click nuker for the NKVD or whatever
I don't care if you admit it or not, you are very biased to Allies. :/
So no, other then having generalist tank and a way to damage engine and some form of on map arty. There are some similarities, but its hardly equivalent. Comparing soviet M5 or wehr 251 to OKW medic truck isn't really valid.
Or what is equivalent of pshrecks for OKW for soviets? AT nades?
Minor similarities, no equivalents of everything hidden in other units.
My point still stands.
You know what "some" means?
What is soviet equivalent for stock long range AI infantry? Guards DP
What is soviet equivalent for tank smoke? Mortar smoke
What is allies equivalent for mine field? Doctrinal AI mine
What is axis equivalent for T34/85? P4
What is allies equivalent for MGs that can counter light armor effectively(incendiary rounds)? DsHK
What is OKW equivalent for snipers? I count G43 fusilier with sturmofficer
What is soviet/OKW equivalent for teller mines? Mines with demo
What is soviet equivalent of actual arty barrage off map? Sturmvik bombing run
What is axis equivalent of M3/dodge? 250
Katitoff, you really lose all credit after our last game. :/
It strikes me that the complaints are about a map which doesn't conform to the strengths of German units (long range in general) are more to do with having to take on something that doesn't suit them rather than because it gives them an advantage. You don't see allied players complaining much about wide open maps which give German units piles of advantages ( Langres, Steppes to name two opposing examples)
I have not even a single problem playing Langres as US or Soviet, it was my best map back in vCOH with all 4 faction (all around top 100-200).
This Soviet map is basically the best map for CQC, yeah I hate it return because it breaks the balance favouring all CQC units (aka 80% of Allies infantry) and totally fuck up MG and ATG. Awful deathtrap for the Ostheer, after piospam no longer work, but seems like OKW can stand some chance.
Volks / Grens are totally a shit there, there is too much covers letting Rifles / Cons march into their face perfectly safe and facerape them, even worse when there is shocks. MG42 / MG34 are closed to worthless here. Assgren are shitty. Elite / Opel doctrine possibly the best doctrine as Ostheer. Breakthrough / salvage doctrine possibly the best doctrine as OKW.
Sturmpio spam does not scale at all and bleed way toooooo much manpower. 2 of them would be enough.
G43 Gren / Panzerfusilier / Jager light infantry, those guys are the only good CQC infantry Germany have, and able to scale to late game, but they have problems against giant allies blob. PG may helps but they are too squishy.
Uncuttable wire spam making enemy movements more predictable, spam mines can help but after sweeper is out it may not worth the investment, especially you need more ammo for the G43 spam.
Panzer II, Puma, Ostwind, Stug E/G, Tiger I, could be the best vehicle in this shit of craprumble.
But I still have a lot of trouble handling USF M8A1, their pinpoint accuracy and ignoring shot blocker ability making them extremely OP here. You can't really ensnare it with faust/AT nade without taking high casualty, with addition of "GTFO and apply instant superglue" making the ensnare useless. Puma can't really fight them in close range.
Even worse when facing IS2 here, the only viable counter OKW can offer, Jadgpanzer IV, is worthless here.