Underlining that these are his and his only tears?
If you want to start a flame war personally, welcome, Kati der troll.
Thread: 100% subjective review of AA6 Dec 2014, 09:56 AM
If you want to start a flame war personally, welcome, Kati der troll. In: COH2 Gameplay |
Thread: 100% subjective review of AA5 Dec 2014, 18:43 PM
Funny that in this forum any criticise of Allies faction would got trolled or fucked by some typical person, even while it is about single player game mode. In: COH2 Gameplay |
Thread: 100% subjective review of AA5 Dec 2014, 15:35 PM
Alright, criticise comes first. Relic, if you seriously think this, so called, expansion, or bigger DLC, or whatever, worthing 40 USD, even more with the Fox Company? This campaign, comparing to original vCOH one, Market Garden, Caen, Eastern Front, etc, is below average. Why? Because they are all mini skirmish that ends VERY, VERY fast just like the previous ToW, the only difference, they are looks like a whole campaign like sequence, but they are actually not. The first tutorial-like mission, are too boring, leave those to tutorial or Eastern Front, alright? Some of the mission like panzer grab is quite interesting, but it ends too fast, ruining a lot of fun. Defence mission are all like that since vCOH, quite enjoyable, but I don't think the OKW attacked hard enough. Why can't we having something like the S*(&*(&*(&*()&*(&*( whatever crazy-hard turtling mission in the first pack of ToW? Secure X point and defend it, could have been longer, you can give the German more Pak, more MG, you know? Just few fusiliers & Falls defending against a whole big OP angry blob of Pure Democracy, really? The companies themselves are too far ridiculous OP. Able - Endless stream of Skillplanes and supply drop loop, can win everything themselves. Baker - Clown Cars with wait, Ober IRSTG44? and those dudes can carry 4 additional weapon, wow. Dog - Didn't play it, can't comment. Fox - Rangers, who crazy enough making them 5 Thompson, 2 screcks which can be taken away, zero cd bundlenade, pinpoint arty and 1K manpower drop with a click, and free reinforcement? If I want to play normally, I can't even get access to Jacksons unless a RNG event telling me to go somewhere and unlock it. The Germans AI, where are their counterattack? where are their strong panzers? where are the Operation Grief? where are their last Blitzkrieg? I expect missions luring out numbers of Jadgtiger convoy to a trap and swarming it. I expect missions the Ables wreck havoc to German camp like the old V2 mission. I expect missions got tricked by Germans wearing American uniform, speaking English and cleaning up the mess afterward. I expect missions cutting German precious fuel but not shooting some dumb Opel truck driving to their deathtrap, again and again. However, there is something I appreciate. The unit preservation, if you get too much dudes killed, the company itself would be eliminated. You are forced to keep your dudes alive. That's good. The looks-like historical US war propaganda cutscene are well made, and well recorded. The units speech, they are much better recorded than the boring USF speech WFA given to us. it actually giving some feel I am playing a campaign. Anyway, I think it is quite disappointing. There is a lot that can be made better. I bought this AA only with 12 USD with Fox company, along with this price, it is acceptable. If I really bought this with 40 USD, I could be so raged then I would NEVER buy anything from Relic anymore. In: COH2 Gameplay |
Thread: M36- badly underpowered?5 Dec 2014, 14:52 PM
While the people around here praising / feeling there is nothing wrong with the troll Katitoff since 2013, seriously why should I type something other than his style? Oh well, when I was writing real contribution last time in here, what did I get? Got trolled to death. ![]() In: COH2 Balance |
Thread: M36- badly underpowered?5 Dec 2014, 05:27 AM
Suggestion for people thinking Jacks being suck, L2P harder, you just used it wrong. In: COH2 Balance |
Thread: Switzerland - The new axis faction24 Nov 2014, 15:52 PM
In no doubt IJN was a good navy in early wartime, Zero was indeed a decent plane. Their self-overestimation and reluntant to research an more advanced fighter, and US ultra-superior war industry making the Japs stand no chance. Bigger warship was just a bigger target for the dive bombers, aircraft carriers and their planes are actually backbone of the Navy. In: COH2 Gameplay |
Thread: AA the latest victim of IGN24 Nov 2014, 07:47 AM
![]() ORAS having too much water, sure.... Hmm, did IGN complained Assassin's Creed 2 Venezia having too much canal? ![]() In: COH2 Gameplay |
Thread: Cons spam and other goodies24 Nov 2014, 07:31 AM
Neglect him Thunder, he is just a typical "foruml2per" troll with little to no skill in game. Anyway I have half-quitted COH2, too many new games spammed out in this November and I was still pissed by the AOE/squad AI clumping problem. Just grabbed AA with 15 USD, and that's it. You need good combined arms to deal with conspam, remember veto all the urban map when playing axis. In: COH2 Balance |
Thread: Ostheer vs USF11 Nov 2014, 17:06 PM
Which side are you actually in? ![]() In: COH2 Gameplay |
Thread: M20 utility car comes out too fast11 Nov 2014, 00:52 AM
Not M20 come too fast but 221 come too late. In: Lobby |
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