Profile of rumartinez89
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Thread: T3485 vs OKW2 Jul 2021, 20:50 PM
I went T1 advanced warfare. Using 3485 killed 2 tigers, 1 king tiger, and 2 P4J with one of the P4j captured. Comeback on the back of the almighty Katy, down ~ 350 to 18 points and ended up winning. In: Replays |
Thread: Replace m8 Scott with the calliope.2 Jul 2021, 18:06 PM
I think the main issue would be the Jackson zoning out the Panther and the Calliope could actually destroy both stuka and panzerwerfer in a lucky barrage due to area and volume of rockets. It would require a lot of rebalancing. I have been playing a lot of soviets lately and the t3476 is straight trash, that is not going to stop a tank kiting the Katy. The stock mines, conscript snare, penal at satchel are what would make people think twice. I would like the 105 to be stock, the Vet1 ability would allow for more consistent bunker busting compared to the Scott. In: COH2 Balance |
Thread: Replace m8 Scott with the calliope.2 Jul 2021, 16:59 PM
It will never happen, USF is my favorite faction and it would make USF OP. I would say right now Rifle Company is USF weakest commander and it would be difficult to beat with Calliope as part of the stock lineup. A player could literally mine the map, call out E8 to brawl and destroy enemy units with the cali especially combined with White phos smoke. Same would happen with Pershing and possible armor company due to ass eng laying down mines. In: COH2 Balance |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 16:19 PM
Sorry, I wasn't clear. The army OP was talking about was 2 mg 2 at, and Katitof brought up mortars, you are right building a mortar that early for the first OKW mg would be to early since it will not come out until after 1st truck but what about against OST? You will not get reliable wipes to prevent the build which is understandable. He is saying to build mortar to counter the build which is pretty unreliable for all factions. In: COH2 Gameplay |
Thread: SMG Penal clown car vs OKW2 Jul 2021, 15:20 PM
If you look at my posts my favorite unit is SMG Penal since no one seems to like it or use it. This game I used clown car to decap until CP2 and ran around the map with SMG penal clown car. In: Replays |
Thread: Game vs fellow forum member2 Jul 2021, 15:17 PM
I lost but it was pretty fun, had good early and mid game but my late game micro let me down once again. GG ethereal In: Replays |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 14:30 PM
The advantage would not come from unit cost, once more the OP is talking about specific army composition. We know it is coming so we are attempting to counter it. So when do you build the mortar, it can't be one of your first 2 units because the OKW player will notice the infantry advantage and push hard with opening units which will lead to the massive advantage in MP I was talking about. At no point was I describing the unit itself which is cheap and available. Is it after the normal build of 3 infantry into LT/CPT, which is about the time the 1st mg comes out? It is the natural counter, so at this point it comes down to if you get lucky with hits or not, unless the mg is in a building which helps. Any later than this and the pak howi is available if you went CPT which has WP shells which is probably the best way to actually break a turtle due to damage and smoke in one. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 11:43 AM
I wonder what the TTK is for 1 mortar to kill 1 at gun, then TTK in fog of war, the TTK using the army composition discussed which was 2 at and 2mg. Pretty much you will have to make 2 with varying levels of success. If it is USF vs OKW that is a massive advantage in MP which will lead to steam rolling since USF mortar has most scatter. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta1 Jul 2021, 23:00 PM
what the actual... fu...c Not with the timing they are talking about, if you are Ost you have no arty at that timing unless you go T4 which is a gamble. The opponent can make a tank as first vehicle while your hoping your shot lands. For soviets its not to big of a deal because you need it for the other meds anyways so getting Katy first can cause huge bleed. OKW is the weird one because they can just retreat if shit goes sideways so high reward low risk but shitty unit. USF is the one with the hardest problem due to their arty kind of sucking for 1v1 in regards to squad wipes. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta30 Jun 2021, 22:23 PM
I think the issue is the at guns are to mobile, they can easily reposition with the rest of the army. So I propose increasing there "pick up" time, that way if a flank is in the process of happening the user doesn't just pick up and go. In: COH2 Gameplay |
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